Search found 47 matches
- 29 Jul 2019, 03:24
- Forum: Feature Requests and Suggestions
- Topic: Corner clarity / middle blind spot? (Spherical projection).
- Replies: 9
- Views: 5352
Re: Corner clarity / middle blind spot? (Spherical projection).
Not merged yet I'm afraid, but it is scheduled for 0.46 whenever that releases.
- 28 May 2019, 04:37
- Forum: General
- Topic: I dont understand modding with openmw
- Replies: 4
- Views: 8065
Re: I dont understand modding with openmw
If you haven't read it yet, check out the modding reference in the OpenMW docs. It's pretty straight-forward: if it requires MWSE or MGE then it doesn't work with OpenMW, if it doesn't need them then it will probably work. Generally the super-complex script mods like Galsiah's Character Development ...
- 27 May 2019, 07:32
- Forum: General
- Topic: osgFX::Cartoon
- Replies: 12
- Views: 8901
Re: osgFX::Cartoon
I was looking to the future, when (hopefully) people start making their own games with original assets. An artistic cel-shaded game with Morrowind's crpg-esque mechanics sounds pretty cool to me. I'm something of an anti-future-proofing elitist so I'd hold on this until someone has actually started...
- 26 May 2019, 05:49
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
Oh, so the amplitude of the bobbing fades out? Yes, from about 400 (Edit: it's 256) move speed (the calculated movement speed, not the Speed attribute) it begins to peter out, reaching half amplitude at double that speed and then asymptotically approaching zero the faster you move. having everythin...
- 25 May 2019, 15:26
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
There's no bobrate limiting as it would get out of sync with the footstep sounds. The bob depth however has a soft cap at 400 movespeed (corresponds to running with about 70 Speed + 70 Athletics), after which it weakens asymptotically towards zero. As you go higher and higher you stop seeing it, I c...
- 25 May 2019, 11:42
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
I ended up keeping it much more simple, I added a separate hand bob over the top of the existing animations and I think it ends up looking quite natural after all: here it is in motion . There's also landing bounce, some extra sway from movement inertia, and toggling sneak while head bobbing is on c...
- 24 May 2019, 13:17
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
I've got a first pass at head bobbing on GitLab , here's a brief video demonstration on discord. As it stands though I'm not quite happy with how it interferes with weapon bobbing and footsteps, as it's not fully in sync with first person animations, and to put it in sync would be really jarring and...
- 22 May 2019, 12:42
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
Parametric headbob is easier to implement and has less problems. You don't want the view to suddenly teleport a few units over to the side and stop moving because an animation got cancelled, for example. And if you just have the headbob be its own singular animation (or animations) with a bunch of ...
- 22 May 2019, 08:40
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
On that we can all agree then, I would make the head bobbing disabled by default regardless. The other question then is whether we want it to be driven by an animation, or for it to be parametric and done purely within the engine itself. Skyrim I'm pretty sure uses an actual animation for its head b...
- 22 May 2019, 01:29
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16898
Re: Head bobbing
It revolves around whether we want it to be something controlled by mods, or if we consider it a per-user setting in the cfg file and modders aren't allowed to touch it (for accessibility reasons, this might actually be the better idea). If it's the latter, then I could set up head-bobbing in time f...