Search found 17 matches
- 03 Sep 2021, 10:35
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
Thanks for the response! I don't think performance has suffered much compared to 0.46, apart from loading times. This is a pretty underpowered machine for gaming. I have gone to legacy mode for lighting, which may have helped a little, and disabling "build nav mesh" in the options at start...
- 29 Aug 2021, 09:13
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
The macOS RC7 has worked for me on a 2017 MacBook running OS 11.4. Loading times are longer than in 0.46 and play is sometimes a little choppy, but that may reflect this machine's age and Intel graphics. Editing some plugin scripts in the CS worked fine, again with noticeably longer load times. Unli...
- 27 Jul 2021, 04:39
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
Thanks to eddie5 for the link to the macOS file limit solution. The method described there (using a .plist file) did not work for me on OS 11.4, but manually entering "sudo launchctl limit maxfiles 65536" in the terminal works and I'm now able to run the mac RC with a full set of mods. Thi...
- 29 Jun 2021, 00:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
By crash I mean that while loading mods, before reaching the main menu, the game quits to desktop with a "Fatal Error" message box (and final log entry in openmw.log) stating "Error: failed to open [path to last plugin that attempted to load] for reading: too many open files." Th...
- 28 Jun 2021, 01:58
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
The macOS rc4 still crashes on my system (a 2018ish MacBook running OS 11.4) with "too many open files" while loading mods. Using the "ulimit -n" workaround in the terminal that was linked earlier in this thread had no effect. OpenMW 0.46 runs without problems using the same mod ...
- 14 Jun 2021, 03:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
The MacOS issue is the risk that is taken when you have too many loose-files (mods) that OpenMW has to open. MacOS freaks out here and doesn't handle this very well. Try this workaround: https://discussions.apple.com/thread/251000125 Thanks for the link. That workaround looks simple enough to imple...
- 13 Jun 2021, 09:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189396
Re: OpenMW 0.47.0
On macOS 11.4, RC2 crashes for me while loading mods after the initial setup screen. The error message states that there are too many open files. EDIT, added for context: I run with a huge number of mods including many subfolders, but all load and work fine using OpenMW 46. The macOS RC2 crashes aft...
- 14 Jun 2020, 00:28
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191743
Re: OpenMW 0.46.0
The macOS build works fine and performs well for me on a 2018 iMac with OS 10.15.5.
- 07 Jun 2020, 02:03
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191743
Re: OpenMW 0.46.0
I'm glad to see a macOS RC! It worked fine for me during an hour or two of play with a new character.
- 13 Jun 2019, 00:19
- Forum: Feature Requests and Suggestions
- Topic: Original-style ranged sneak attacks
- Replies: 1
- Views: 2586
Original-style ranged sneak attacks
Is there any chance of restoring ranged sneak attack damage as it was in the original game (1.5x damage rather than 4x), at least as an option? For someone who likes to play stealthy archers the increased damage eliminates a lot of what challenge there was in the game, as most enemies can be one-sho...