Search found 25 matches
- 08 Mar 2023, 16:44
- Forum: General Development
- Topic: [Solved] C++ NPC get race command
- Replies: 9
- Views: 3188
Re: C++ NPC get race command
Well, if you paste that line of code in the function you're modifying, what compiler error do you get? Also, what line are you pasting it to?
- 07 Mar 2023, 20:40
- Forum: General Development
- Topic: [Solved] C++ NPC get race command
- Replies: 9
- Views: 3188
Re: C++ NPC get race command
I found this in npc.cpp: void autoCalculateAttributes(const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats) { // race bonus const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace); I know it seems complex, but I sometimes find it usef...
- 03 Nov 2022, 16:18
- Forum: General
- Topic: Best VR Setup For Morrowind
- Replies: 2
- Views: 2086
Re: Best VR Setup For Morrowind
Well, if I ever find something out I'll post it here.
- 23 Oct 2022, 18:25
- Forum: General
- Topic: Best VR Setup For Morrowind
- Replies: 2
- Views: 2086
Best VR Setup For Morrowind
I'm excited for VR coming to openmw, and I'd like to try it out when it's ready. What kind of hardware should I get to prepare? In the VR ticket they talk about enabling support for Oculus Rift, but I see that's been discontinued. Will I need to get a Meta Quest 2, or would any VR system work? Basic...
- 21 Jan 2022, 16:58
- Forum: General
- Topic: Fun ways to deal with cliff racers and slaughterfish etc
- Replies: 3
- Views: 3268
Re: Fun ways to deal with cliff racers and slaughterfish etc
I usually make a spell with a huge area of effect that deals just enough damage to kill diseased cliff racers. Then I fly around with souped-up potions of levitation and collect a huge trail of them, which I kill. They always fly single file, so you can end up with quite a long line of them, and mig...
- 19 Aug 2021, 16:51
- Forum: General Development
- Topic: Postprocessing: For real
- Replies: 21
- Views: 17172
Re: Postprocessing: For real
Wazabear: what I was getting at is that you pick delimiters that can be used as reserved keywords. If your keyword is BEGIN_GLSL_FOR_OPENMW, it shouldn't inconvenience anyone. I mean, if someone does complain that their GLSL already contains that keyword, then they're just playing with you. You can ...
- 16 Aug 2021, 17:22
- Forum: General Development
- Topic: Postprocessing: For real
- Replies: 21
- Views: 17172
Re: Postprocessing: For real
I think this should be quite possible with Flex/Bison or similar. You could introduce a rule like so: VertexPass1: "VertexPass1" "{" GLSL "}" { Make your vertex_pass1 object here. }; GLSL: "GLSL" { Save the GLSL as a blob here. }; The lexer file would define a...
- 15 Apr 2021, 16:52
- Forum: General
- Topic: openmw is good
- Replies: 14
- Views: 8114
Re: openmw is good
Is that still the plan? Looks like there hasn't been any work on tes3mp for over two years.tes3mp matured on its own merits and there wasn't any rift between tes3mp which is a long living branch that closely tracked openmw. The idea being that in long-term it would get merged into openmw.
- 01 Dec 2020, 18:24
- Forum: Off Topic
- Topic: The Morrowind Proclamations
- Replies: 3
- Views: 6873
Re: The Morrowind Proclamations
Thanks! I figure as long as someone finds it mildly amusing, then it was all worthwhile.
- 01 Dec 2020, 17:55
- Forum: Off Topic
- Topic: The Morrowind Proclamations
- Replies: 3
- Views: 6873
The Morrowind Proclamations
The Morrowind Proclamations Vvardenfell's Favorite Source for Up To Date News! _____ Swimming Enthusiasts' Meeting _____ The first annual Swimming Enthusiasts' Meeting took place in Seyda Neen this weekend. The crowd could be seen sporting netch-leather swim trunks and chitin bikinis. An enterprisi...