Search found 7 matches
- 30 Aug 2012, 04:29
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82344
Re: Reversing Morrowind's formulas
Not sure how helpful this will be, and it's not reverse engineering, but according to UESP wiki, I found a couple simple ones, and a forum on the topic of Alchemy Formulae and Algorithms. Your chance to hit is determined by: Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Wa...
- 29 Aug 2012, 02:32
- Forum: General
- Topic: OpenMW multicore support
- Replies: 28
- Views: 15973
Re: OpenMW multicore support
Brilliant. Now I want to figure out what I can do to help the team... Don't know where to start though.
- 29 Aug 2012, 02:29
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82344
Re: Reversing Morrowind's formulas
Hi there, has anybody thought of attempting to contact Bethesda directly for help with the project? I understand it's been over a decade or so since Morrowind was released, so I don't know how they'd feel about the group re-writing their code, but maybe if somebody on the team asked, you'd be able t...
- 28 Aug 2012, 00:22
- Forum: General
- Topic: OpenMW multicore support
- Replies: 28
- Views: 15973
Re: OpenMW Performance
So for example, the textures and landscape generation would be multi-core processed? Oh, and will mge be integrated into the project as well? I saw a couple of your videos for the builds, but I saw no mge function, so I'm just wondering.
- 26 Aug 2012, 20:03
- Forum: General
- Topic: OpenMW multicore support
- Replies: 28
- Views: 15973
Re: OpenMW Performance
Also, there was nothing in the faq about multi-core support, but thanks for posting that link anyways. (I'm not new to forums, so I look for my answers first).
- 26 Aug 2012, 20:01
- Forum: General
- Topic: OpenMW multicore support
- Replies: 28
- Views: 15973
OpenMW multicore support
Support for threading since the beginning, so yes it takes advantage of multi-core systems. It will try to keep to the same look and feel except for where things where broken and a pain to use. Here is the FAQ: http://openmw.org/faq/ That's very good to hear, I've been wanting something like this t...
- 22 Aug 2012, 02:19
- Forum: General
- Topic: OpenMW Performance
- Replies: 25
- Views: 17880
Re: OpenMW Performance
Hey, I was just wondering, will this project support multi-core platforms? Also, will this program be a lot of a change from the vanilla Morrowind UI? I'm not very good at programming, but I am interested in where this project will go.