Search found 4 matches
- 24 Nov 2018, 03:42
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48845
Recent Negativity Regarding OpenMW
Okay, the argument "we are hobbyists, so don't abuse us" sucks, because you already ask people for money on Patreon. I don't think, that community donates too much, though. Because you ignore them :D The argument "wiki describes Morrowind vanilla behaviour, bla, bla, bla" sucks, ...
- 22 Nov 2018, 01:30
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48845
Re: Recent Negativity Regarding OpenMW
A bit of opinion from an end-user. You are free to consider it as negativity. First, each time when you, developers answer on feature request "this feature may be implemented in post 1.0 version" we, users, hear "NEVER". Really, OpenMW 1.0 sounds even worse, then GIMP 3.0. So it ...
- 13 Oct 2018, 11:17
- Forum: Support
- Topic: My normal map doesn't work in game.
- Replies: 4
- Views: 2997
Re: My normal map doesn't work in game.
If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d. Thanks, renaming of the diffuse map solved the problem: https://i.imgur.com/Xx4mmwl.png
- 12 Oct 2018, 22:02
- Forum: Support
- Topic: My normal map doesn't work in game.
- Replies: 4
- Views: 2997
My normal map doesn't work in game.
Hi, I tried to make a ground/rock texture for this engine. But it looks like both normal and specular maps don't work.
What did I do wrong?
What did I do wrong?