Search found 4 matches

by natinnet
24 Nov 2018, 03:42
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 20090

Recent Negativity Regarding OpenMW

Okay, the argument "we are hobbyists, so don't abuse us" sucks, because you already ask people for money on Patreon. I don't think, that community donates too much, though. Because you ignore them :D The argument "wiki describes Morrowind vanilla behaviour, bla, bla, bla" sucks, because, you know, t...
by natinnet
22 Nov 2018, 01:30
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 20090

Re: Recent Negativity Regarding OpenMW

A bit of opinion from an end-user. You are free to consider it as negativity. First, each time when you, developers answer on feature request "this feature may be implemented in post 1.0 version" we, users, hear "NEVER". Really, OpenMW 1.0 sounds even worse, then GIMP 3.0. So it looks like as plain ...
by natinnet
13 Oct 2018, 11:17
Forum: Support
Topic: My normal map doesn't work in game.
Replies: 4
Views: 748

Re: My normal map doesn't work in game.

If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d. Thanks, renaming of the diffuse map solved the problem: https://i.imgur.com/Xx4mmwl.png
by natinnet
12 Oct 2018, 22:02
Forum: Support
Topic: My normal map doesn't work in game.
Replies: 4
Views: 748

My normal map doesn't work in game.

Hi, I tried to make a ground/rock texture for this engine. But it looks like both normal and specular maps don't work.

Image

What did I do wrong?