Search found 22 matches
- 26 May 2020, 17:03
- Forum: Support
- Topic: [Solved] Contruction Set Not Properly Saving My Edits
- Replies: 4
- Views: 2385
Re: Contruction Set Not Properly Saving My Edits
Sorry for the delay in replies! I figured out what the problem was just a few minutes ago. I had 2 openmw construction sets on my computer for some reason. I think one is for the current release and the other is for the nightly? Either way, I was running the nightly version so I think that's why I w...
- 16 May 2020, 02:44
- Forum: Support
- Topic: [Solved] Contruction Set Not Properly Saving My Edits
- Replies: 4
- Views: 2385
Re: Contruction Set Not Properly Saving My Edits
The OpenMW one haha. I'm not THAT much of a noob at this.
- 14 May 2020, 21:18
- Forum: Support
- Topic: [Solved] Contruction Set Not Properly Saving My Edits
- Replies: 4
- Views: 2385
[Solved] Contruction Set Not Properly Saving My Edits
Hi everyone. So I'm just trying to make a very simple change in the construction set. All I want to do is change the racial abilities of a custom race. I've done this before and it worked easily. But right now for some reason, even after saving the edits, nothing changes. When I go back to the const...
- 29 Sep 2019, 22:51
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1056862
Re: OpenMW Nightly builds
Hey! Sorry for the dumb question, but is there a place we can see what each new nightly adds or changes? The last one I downloaded added full controller support (with precise movement and everything) and it's amazing. I'd love to see what other stuff you guys are playing around with here.
- 28 Sep 2019, 20:42
- Forum: Content Development
- Topic: Resizing Armor
- Replies: 0
- Views: 2799
Resizing Armor
Hi everyone. I'm still playing around with the construction set and I was wondering if it was possible to change the size of armor as it appears on the player. I want to make some very minor adjustments to fix clipping issues on some armor mods I have, and I think I can accomplish this by making som...
- 27 Sep 2019, 06:06
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1056862
Re: OpenMW Nightly builds
Everything looks fine. Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea. You mean openmw.cfg? Once I delete it, how do I get new one? No, I mean the whole directory "my documents\my games\openmw". I would've...
- 27 Sep 2019, 05:45
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1056862
Re: OpenMW Nightly builds
Everything looks fine. Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea. You mean openmw.cfg? Once I delete it, how do I get new one? No, I mean the whole directory "my documents\my games\openmw". I would've...
- 27 Sep 2019, 05:36
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1056862
Re: OpenMW Nightly builds
Everything looks fine. Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea. You mean openmw.cfg? Once I delete it, how do I get new one? Edit: Okay I took the plunge and did it without understanding what I was doing. It ...
- 27 Sep 2019, 05:27
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1056862
Re: OpenMW Nightly builds
Ah, sorry, I was too distracted at the moment. Let me clarify what I wanted to say: I had settings.cfg with lines like this (I don't have old copy so I can't say for sure what actual lines looked like) viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. and...
- 27 Sep 2019, 05:08
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1056862
Re: OpenMW Nightly builds
Ah, sorry, I was too distracted at the moment. Let me clarify what I wanted to say: I had settings.cfg with lines like this (I don't have old copy so I can't say for sure what actual lines looked like) viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. and...