Search found 14 matches
- 07 Apr 2021, 22:51
- Forum: Content Development
- Topic: Roman Outpost Game Idea
- Replies: 7
- Views: 6824
Re: Roman Output Game Idea
Interesting. Do you wish to model in ConstructionSuite? My game will be a timemachine. There will be Roman era.
- 24 Oct 2019, 23:13
- Forum: General
- Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
- Replies: 16
- Views: 9727
Re: -TESTERS NEEDED- for OpenCS Terrain Editing
I'm not talking about this without background. I have coded several blender addons already (including a Bill of materials and blueprint generator and render2print. My impression is it is very powerful. Cutting the mesh into cells. But really before being able to give estimates about feasibility I ne...
- 24 Oct 2019, 23:02
- Forum: General
- Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
- Replies: 16
- Views: 9727
Re: -TESTERS NEEDED- for OpenCS Terrain Editing
Very busy, unelsson! Thank you @Lamoot: I'm not sure it is a misunderstanding, but I think you and unelsson mean the same? No harm meant. What I wonder about is whether it could ease our lives to reuse blender? No more worries about the UI. Only maintain our python addons. We'd need cell edges, atta...
- 29 Sep 2019, 11:04
- Forum: Feature Requests and Suggestions
- Topic: Collision detection system discussion [Original title: Very low FPS]
- Replies: 36
- Views: 21390
Re: Very low FPS
All of you have a point. My position is: Never change a running system if you don't know the scope of the effort (I see this in my electronics day job everywhere. Easy words. Difficult deeds. "This or this is much better" while actually the difference is minor and the effort switching over...
- 29 Sep 2019, 10:25
- Forum: Join the team
- Topic: Application: Peachy
- Replies: 9
- Views: 12583
Re: Application: Peachy
Great to know you around, Peachy. The engine's capabilities are amazing. (Saying this having worked heavily in other engines codewise before.) Not few of the code I contributed to other projects I found here in OpenMW, just much better than I did. Also my future plans for other engines - a ton of wo...
- 29 Sep 2019, 09:32
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36488
Re: Weapon sheathing
@akortunov: Excellent PR. Voting pro patching mods. Other opinions?
- 27 Sep 2019, 22:22
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1010097
Re: OpenMW Nightly builds
Can anyone test to verify comments only work on new lines? Else git bisect to find a commit hash please? We may want to split comments by space after values that do expect one and only one scalar to prevent trailing random chars in config to lead to such breakage (as described by psychotrip and TheO...
- 16 May 2019, 00:17
- Forum: General
- Topic: Back (Almost)
- Replies: 11
- Views: 11648
Re: Back (Almost)
No, say, really? Welcome to life my dear! In this world things break automatically (it's a feature).In this world even more important matters break. And those not even can be repaired ever. So then, you can say you are in trouble. May the health and heart of you and those you love wander under a bri...
- 10 Feb 2019, 20:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 262500
Re: OpenMW 0.45.0
At the moment, if you want to do anything more than the default installer then it requires modifying CMake itself and writing new NSIS installer scripts, which I'd prefer to not do. (I did so earlier to remove the license page entirely, but updates keep messing that up) Yes please no superfluous wo...
- 02 Feb 2019, 16:59
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 168251
Re: Shadows
Nice testing. Regarding the 10% of zig zag shadows, I don't consider the most recently posted image necessarily ugly. In nature a bark f.e. is rough and shadows also aren't perfect all the times, they are quite blurry. Of course this is only one screeny and the effect may be worse on others. If perf...