Search found 11 matches

by faerietree
29 Sep 2019, 11:04
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 4977

Re: Very low FPS

All of you have a point. My position is: Never change a running system if you don't know the scope of the effort (I see this in my electronics day job everywhere. Easy words. Difficult deeds. "This or this is much better" while actually the difference is minor and the effort switching over and all t...
by faerietree
29 Sep 2019, 10:25
Forum: Join the team
Topic: Application: Peachy
Replies: 9
Views: 1128

Re: Application: Peachy

Great to know you around, Peachy. The engine's capabilities are amazing. (Saying this having worked heavily in other engines codewise before.) Not few of the code I contributed to other projects I found here in OpenMW, just much better than I did. Also my future plans for other engines - a ton of wo...
by faerietree
29 Sep 2019, 09:32
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11943

Re: Weapon sheathing

@akortunov: Excellent PR. Voting pro patching mods. Other opinions?
by faerietree
27 Sep 2019, 22:22
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 261526

Re: OpenMW Nightly builds

Can anyone test to verify comments only work on new lines? Else git bisect to find a commit hash please? We may want to split comments by space after values that do expect one and only one scalar to prevent trailing random chars in config to lead to such breakage (as described by psychotrip and TheO...
by faerietree
16 May 2019, 00:17
Forum: General
Topic: Back (Almost)
Replies: 11
Views: 3448

Re: Back (Almost)

No, say, really? Welcome to life my dear! In this world things break automatically (it's a feature).In this world even more important matters break. And those not even can be repaired ever. So then, you can say you are in trouble. May the health and heart of you and those you love wander under a bri...
by faerietree
10 Feb 2019, 20:42
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73562

Re: OpenMW 0.45.0

At the moment, if you want to do anything more than the default installer then it requires modifying CMake itself and writing new NSIS installer scripts, which I'd prefer to not do. (I did so earlier to remove the license page entirely, but updates keep messing that up) Yes please no superfluous wo...
by faerietree
02 Feb 2019, 16:59
Forum: General Development
Topic: Shadows
Replies: 310
Views: 65760

Re: Shadows

Nice testing. Regarding the 10% of zig zag shadows, I don't consider the most recently posted image necessarily ugly. In nature a bark f.e. is rough and shadows also aren't perfect all the times, they are quite blurry. Of course this is only one screeny and the effect may be worse on others. If perf...
by faerietree
11 Jan 2019, 01:36
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73562

Re: OpenMW 0.45.0

> Linux Binary RCs: need rebuilding? or are they ok? had some conflicting feedback Looks good. > Changelog: still unread as far as I can tell Read directly after released. Looked good but I am not a developer and my commit knowledge is incomplete. > Video: in process (Atahualpa) My little sibling, f...
by faerietree
11 Jan 2019, 00:51
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 22544

Re: OpenGEX as .Nif alternative for OpenMW

Good move!
When will we import a COLLADA or glTF animation into OpenMW and see it in action?
by faerietree
18 Oct 2018, 09:00
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73562

Re: OpenMW 0.45.0

I'm sorry to hear that Scrawl quitted. We can not lose him. Unless you know him personally, I think it is useless for you to try. Sorry. Agreed. Though we are on Gitlab now so it should be fine. scrawl, let people talk. The free world is so powerful nowadays, see automatic farmer e.g. FarmBot or Mo...