Search found 19 matches
- 02 May 2020, 13:11
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1020566
Re: OpenMW Nightly builds
FPS won't go above 60, even though the limit set is higher. Latest nightly. Anyone having the same?
- 01 May 2020, 19:09
- Forum: General
- Topic: balance in openmw
- Replies: 9
- Views: 6207
Re: balance in openmw
I have this issue too. It should be whoever is closer gets attacked. But the enemy almost always chases the leader.
- 06 Apr 2020, 17:38
- Forum: Feature Requests and Suggestions
- Topic: MessageBox and Suggestion
- Replies: 1
- Views: 1914
MessageBox and Suggestion
OpenMW implementation of messagebox has in fact improved a little over the OG MW one. The %s can now be used, although kinda useless because there is no string variable in Morrowind. But I noticed a slight peculiarity regarding its usage in OpenMW, see below: messagebox "String = %s" "...
- 03 Apr 2020, 13:42
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10627
Re: Please bring back Fall Function
That's a pretty shitty and non constructive thing to say. Hmm, perhaps I was being too harsh in the wording. Sorry bout that. Peace. Anyway, I think Time4Tea's idea is cool and certainly more superior than the vanilla use of Fall. Besides, from my testing, the Fall function in vanilla is very vague...
- 03 Apr 2020, 07:39
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10627
Re: Please bring back Fall Function
you either have to just wait for that kind of function to be available in OpenMW or just use the vanilla engine.
- 09 Jun 2019, 19:02
- Forum: Feature Requests and Suggestions
- Topic: Hide/Show Mods in Launcher
- Replies: 0
- Views: 2002
Hide/Show Mods in Launcher
For someone who has lots of mods like 200+.. It is very tedious and time consuming to find the particular mod you want to disable or enable for your game.. because you need to scroll through all of the mods and look carefully so not to miss it. May I suggest an option, in the launcher, specifically ...
- 13 Oct 2018, 22:21
- Forum: Support
- Topic: Bug : doubled Fortify Magicka and fortify attribute
- Replies: 4
- Views: 2438
Re: Bug : doubled Fortify Magicka and fortify attribute
A noteworthy issue that i think you should report in the bugtracker since the devs seldom go to the forum. And because this post might get buried by other new post.
- 21 Aug 2018, 02:40
- Forum: Feature Requests and Suggestions
- Topic: Show warning if 2 plugins contain the same script ID
- Replies: 7
- Views: 4363
Re: Show warning if 2 plugins contain the same script ID
So if two mods.. that have completely different purposes, coincidentally have same script IDs, loaded together into the game.. we can forget about the other mod from functioning properly?
- 20 Aug 2018, 13:21
- Forum: Feature Requests and Suggestions
- Topic: Show warning if 2 plugins contain the same script ID
- Replies: 7
- Views: 4363
Re: Show warning if 2 plugins contain the same script ID
It is valid, but only one of the script will run.. So there is a chance that some mods wouldnt work.
- 20 Aug 2018, 03:04
- Forum: Content Development
- Topic: [Solved] Formatted Messageboxes
- Replies: 3
- Views: 3803
Re: Formatted Messageboxes
Related pll request! https://github.com/OpenMW/openmw/pull/1876