Search found 11 matches
- 12 Jul 2018, 18:45
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
IF YOU ARE EXPERIENCING INSTABILITY THAT RESULTS IN THE APP CRASHING, try this: navigate to the settings.cfg file located at /sdcard/android/data/com.libopenmw.openmw/config/openmw/ and insert the following [Cells] preload enabled = false ...etc... Will any of the changes here improve performance, ...
- 04 Jul 2018, 22:30
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
On here is some compiled testing Galaxy s5 OpenGl Es 3.0 Gpu renderer Adreno Current version RUNS no crashes with doors videos and all THE Rebel 3 OpenGL Es 3.0 Gpu renderer Adreno CURRENT version RUNS no crashes with doors videos and all Fire 8 Hd (2017) OpenGL Es 3.1 Gpu renderer Mali -T720 CURREN...
- 04 Jul 2018, 21:29
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
- 04 Jul 2018, 18:09
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
I read the entire discussion from the first post to last, and I noticed many others have had the same issue of game crashing when entering or exiting doors after March 25th changes. If you are willing to make a few different test releases based on current and March 25th releases i would be more than...
- 03 Jul 2018, 00:31
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
I tried an earlier version (March 25th) as suggested by another member and I could enter/exit doors with no problems, the controls were wonky and I didn't seem to be moving as fast as in current version (perhaps due to wonky controls) However I installed the version after that (March 30th) and I had...
- 02 Jul 2018, 03:58
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
Still having crashing problems even with ~ and many different commands ( skipps, diff starting areas, etc). Doors are an issue still (tried disabling preloading of cells in settings.cfg (all cells and just doors) view distance, frame rates,etc. Gave up on doors and tried just exploring outside and ...
- 01 Jul 2018, 22:17
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
Still having crashing problems even with ~ and many different commands ( skipps, diff starting areas, etc). Doors are an issue still (tried disabling preloading of cells in settings.cfg (all cells and just doors) view distance, frame rates,etc. Gave up on doors and tried just exploring outside and a...
- 30 Jun 2018, 18:07
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
/storage/emulated/0/Android/data/com.libopenmw.openmw/share/openmw/saves/"character name file"/save.omwsave I just installed openmw on computer and played to point where i turned in release papers and saved, then copied file in documents game file (on computer) to tablet. My characters nam...
- 30 Jun 2018, 17:52
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
Hello, Signed up to ask for help getting the game to work on my phone. I have a problem regarding my SD Cards having spaces in their names and having problems trying to get the directory right to launch the game. The actual name that shows up on my windows explorer is "SD card" and I cant...
- 30 Jun 2018, 17:43
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 553696
Re: [WIP] Android port testing
Have you tried selecting a different graphics library or selecting the collision box option?