Search found 6 matches
- 05 Jan 2019, 18:19
- Forum: Other Forks and Ports
- Topic: MW for Android working with older apk
- Replies: 2
- Views: 4494
Re: MW for Android working with older apk
Thanks so much! This worked for me on my kindle fire hd 8. I tried to get Morrowind running on it about 6 months ago and couldn't get off the ship no matter what I did. Turns out I just needed to use an older version.... I agree it would be great to get an update on this version with improved contro...
- 30 Jun 2018, 20:01
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547660
Re: [WIP] Android port testing
You need a file within the saves file and the name of the file will be your character name, so saves file/ then character name file within that/ then the converted saves. I am on kindle fire 8 hd and I can load saves this way. I however am having the same crashing problem i had when trying to leave...
- 29 Jun 2018, 17:16
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547660
Re: [WIP] Android port testing
/storage/emulated/0/Android/data/com.libopenmw.openmw/share/openmw/saves I moved the save to that folder, but the app still didn't recognize my save. I don't know whether OpenMW saves are different at all or if I need to edit the config file to tell it where saves are located since it has never mad...
- 28 Jun 2018, 18:46
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547660
Re: [WIP] Android port testing
Hi. So you deleted the cutscenes and it loads! thats great! now you can acces the console. bring up your keyboard and hit tilde (~) the correct syntaxs are in the construction set help file. it was intended as a debugging tool but can easily be used to salvage your situation as it can move your cha...
- 26 Jun 2018, 23:40
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547660
Re: [WIP] Android port testing
Just tested it in my 5.1 intel tablet, seems to load the initial cell perfectly (the ship in vanilla startup), then crashes when exiting the ship hatch. Same thing happens when using two different alternate start mods (which I tried just in case there was something wrong with the seyda neen cell an...
- 25 Jun 2018, 20:09
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547660
Re: [WIP] Android port testing
Just tested it in my 5.1 intel tablet, seems to load the initial cell perfectly (the ship in vanilla startup), then crashes when exiting the ship hatch. Same thing happens when using two different alternate start mods (which I tried just in case there was something wrong with the seyda neen cell an...