Search found 14 matches
- 07 Jul 2016, 09:56
- Forum: Feature Requests and Suggestions
- Topic: Turning water terrain meshes into water bodies?
- Replies: 5
- Views: 3356
Re: Turning water terrain meshes into water bodies?
What would be possible difficulties, when these water terrain objects got extruded to have a volume but they are tiled or even intersect with each other or the base water? I just realised that openmw would have to be able to do some kind of mesh-union of these touching water pieces so there is no vi...
- 03 Jul 2016, 16:01
- Forum: Feature Requests and Suggestions
- Topic: Turning water terrain meshes into water bodies?
- Replies: 5
- Views: 3356
Turning water terrain meshes into water bodies?
Hello again, I have had a thought on the water objects that are used within TR_Data and also the data files of the other province mods and I have been wondering, if there wouldn't be a relatively simple way of turning those into actual water bodies within openmw. At the moment those objects are plan...
- 26 Feb 2016, 19:32
- Forum: General
- Topic: some textures aren't rendered correctly
- Replies: 29
- Views: 16398
Re: some textures aren't rendered correctly
Indeed. Sorry, if that hasn't been clear enough in my post. Me and the other people at the project are probably among the biggest benefitters from openmw.Pop000100 wrote:i think he means Project Cyrodiil.psi29a wrote:Who is "we"?
- 26 Feb 2016, 16:31
- Forum: General
- Topic: some textures aren't rendered correctly
- Replies: 29
- Views: 16398
Re: some textures aren't rendered correctly
Sorry to chime in but: At P:C we have dozens of objects that use the environmental map purely for intentionally-shiny surfaces like glass or metal, as seen here: https://dl.dropboxusercontent.com/u/22362022/pics/environmental_mapexample.jpg If there is going to be a way to create more up-to-date mat...
- 14 Jul 2015, 18:01
- Forum: Feature Requests and Suggestions
- Topic: Creatures carrying a non-item lightsource
- Replies: 2
- Views: 1680
Re: Creatures carrying a non-item lightsource
Yes, I was actually referring to that bugtracker entry in my post above. The point of this thread was to point to the fact that this not only works for npcs in original mw but creatures aswell and is a behaviour relied upon by mods.scrawl wrote:Already on the bugtracker as well.
- 14 Jul 2015, 17:44
- Forum: Feature Requests and Suggestions
- Topic: Missing support for swimattack/swimhit
- Replies: 2
- Views: 1465
Re: Missing support for swimattack/swimhit
Alright, I'll look more thoroughly through the bugtracker in future. Great to see that this is being dealt with.
- 14 Jul 2015, 17:28
- Forum: Feature Requests and Suggestions
- Topic: Creatures carrying a non-item lightsource
- Replies: 2
- Views: 1680
Creatures carrying a non-item lightsource
I have been trying to register myself on the bugtracker to post this, but I don't seem to receive a confirmation mail to verify the new account. So I'll post it here: When browsing the issue list the other day I came across an issue about the problem of the Trueflame sword not emitting light when wi...
- 14 Jul 2015, 17:12
- Forum: Feature Requests and Suggestions
- Topic: Environmental effect
- Replies: 1
- Views: 1708
Environmental effect
Am I right in saying that openmw does not support the environmental textures that are often utilized by modders? I have heard about the normal map support and I have seen the engine handling objects with material based specularity quite nicely, something I'm extremely happy about. Though if openmw d...
- 14 Jul 2015, 16:52
- Forum: Feature Requests and Suggestions
- Topic: Missing support for swimattack/swimhit
- Replies: 2
- Views: 1465
Missing support for swimattack/swimhit
It seems to me like openmw didn't support special swim animation keys for amphibic (walk & swim) creatures. At the moment the werewolf is the only creature making use of these text keys, but I meant to rework the amphibic swamp troll I made for TR to utilize swimattack and swimhit aswell (curren...
- 07 Apr 2013, 18:09
- Forum: General Development
- Topic: Animations 2013
- Replies: 260
- Views: 94799
Re: Animations 2013
i have discovered that creatures whose bone names are named in the scheme of bone names that you know from NPCs and most vanilla creatures (spine, neck, head, etc) will often make independent head-movements. I have discovered this with the vermai creature I rigged and animated for TR. I don't rememb...