Search found 8 matches
- 06 May 2021, 17:40
- Forum: Support
- Topic: OpenMW ARM64 + AMD GPU = Random Crashing
- Replies: 1
- Views: 1142
OpenMW ARM64 + AMD GPU = Random Crashing
I have tried using the OpenMW build from the Debian repository, and also tried building from source and encountering the same issues. I am using an LX2k ARM64 workstation with two different AMD Radeon Pro WX cards. It appears after I reach some condition while walking around the game will crash itse...
- 10 Dec 2020, 19:59
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16162
Re: OpenMW Arch Linux ARM Build
So... I started back from scratch, carefully read through development setup guide and attempted building on a RockPro64 (4GB RAM). Flawless. Perfect. Zero command-line errors, all videos load, texture decompression support, and seemingly stable 60fps with some expected screen tearing. Thanks to ever...
- 02 Dec 2020, 21:58
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16162
Re: OpenMW Arch Linux ARM Build
OP here, I see this thread has been active since my absence. I took another whack at it today compiling OpenMW 0.47 as well, however with the information provided here I was able to get un-textured models and the engine up and running. Still haven't made it as far as Time4Tea as he got textures load...
- 13 Apr 2020, 21:02
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16162
Re: OpenMW Arch Linux ARM Build
@psi29a: Ah, thanks for even more clarification, I am learning as I go and making assumptions along the way so this gives me more to try now. I did end up recompiling MyGUI with 'OpenGL' (tried Ogre, GLES2, dummy). After looking at the console output I was getting the texture decompression error so ...
- 12 Apr 2020, 21:57
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16162
Re: OpenMW Arch Linux ARM Build
As far as OGRE goes I think I needed it to build MyGUI, but rn this isnspeculation on my part and I will try to tackle a recompile without it. AFAIK my GPu chipset only officially supports up to OpenGLESv2, and ai did leave the GL/GLX flags off, in my mind to avoid issues.. My basic understanding is...
- 12 Apr 2020, 06:45
- Forum: Support
- Topic: OpenMW Arch Linux ARM Build
- Replies: 30
- Views: 16162
OpenMW Arch Linux ARM Build
As much as I want to open with how much I respect this project and my excitement that OpenMW won an Open Source GotY award... (Seriously, congrats to every member who even put an hour in!) Let's jump into the build issues! I have managed to get OpenMW installed onto an Asus C201PA (armv7-Arch 5.6.2-...
- 13 Dec 2019, 02:09
- Forum: Other Forks and Ports
- Topic: [Android port] How to connect a controller?
- Replies: 7
- Views: 16597
- 09 May 2018, 03:40
- Forum: General
- Topic: S3TC Patents Have Expired. What Does This Mean For OpenMW Linux/ARM?
- Replies: 1
- Views: 1722
S3TC Patents Have Expired. What Does This Mean For OpenMW Linux/ARM?
Hello, new to the forums but have lurked a bit. I noticed recently that the extended patent was never renewed as far as it's deadline on March 16th, 2018. I am by no means a developer but I have experience modifying kernels and troubleshooting skills I'm not sure if they could be put to good use cra...