Search found 11 matches

by l1lartur0
25 Oct 2019, 01:13
Forum: Mod Compatibility
Topic: Mage Robes
Replies: 2
Views: 543

Re: Mage Robes

More likely a bug in the "prevent merchant equipping" feature design. Since these actors are merchants, they can not wear items which they get after spawn. Thanks, Akortunov. Was a bit of a head-scratcher for me trying to figure out why this issue only affected these specific members of the Mages G...
by l1lartur0
24 Oct 2019, 04:35
Forum: Mod Compatibility
Topic: Mage Robes
Replies: 2
Views: 543

Mage Robes

Mage Robes by Melchior Dahrk A few of the mages are not equipping the robes provided by this mod and are going starkers as a result. This issue occurs with the nightlies (Windows 64-bit) released on 18 October and 23 October. Prior nightlies and releases (at least the last nightly I used, which was...
by l1lartur0
10 Aug 2019, 22:53
Forum: Support
Topic: Nightly Build: 2019-08-10 (75fc57d1d3)
Replies: 1
Views: 651

Nightly Build: 2019-08-10 (75fc57d1d3)

The nightly build listed above (Windows 64-bit version) seems to be having an issue pertaining to spoken dialogue. NPCs' mouths are no longer moving when their audio dialogue plays. Have tried this nightly build with both the Steam and Gog versions of Morrowind (just to rule out a potential possibil...
by l1lartur0
22 Nov 2018, 10:50
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 22986

Re: Recent Negativity Regarding OpenMW

The problem is that OpenMW can only move as fast as people who are willing to work on it. OpenMW can't be all things to everyone, especially with so small a development team of volunteer developers who have full time jobs elsewhere. That is just a fact. If people want the project to move faster the...
by l1lartur0
20 Jun 2018, 02:54
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 70588

Re: OpenMW 0.44.0

Used the RC for about a week until I replaced it with Monday's (18.06) nightly build (e93104a6b3). Probably clocked around 12-14 hours on the RC build and 3 hours on the nightly build without rendering or any other issues for me, at least. Just in case any of the following info could be of use... Sp...
by l1lartur0
11 Jun 2018, 23:53
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 70588

Re: OpenMW 0.44.0

raevol wrote:
11 Jun 2018, 20:14
Are any other Windows users seeing this issue with the RCs?
Played for about an hour utilizing a saved (modded) game and didn't encounter any issues.
by l1lartur0
26 May 2018, 23:14
Forum: Mod Compatibility
Topic: Peoples favorite graphics mods?
Replies: 10
Views: 4841

Re: Peoples favorite graphics mods?

No prob. You would enter it as: data="...Morrowind\Darknut's Creature Textures-43420-1-0\Data Files" Just in case you haven't already checked out the OpenMW Wiki pertaining to modding, which provides a wee more detail: https://wiki.openmw.org/index.php?title=Mod_installation Have fun with your build!
by l1lartur0
26 May 2018, 20:20
Forum: Mod Compatibility
Topic: Peoples favorite graphics mods?
Replies: 10
Views: 4841

Re: Peoples favorite graphics mods?

Install as you normally would and add the data path to the mod in openmw.cfg. Here's a more long-winded explanation (for Windows) because, well, I do tend to go on a bit: https://i.imgur.com/iq0nlxs.png We'll use DarkNut's World Textures as an example. https://i.imgur.com/Ap2MPk9.png Extract the mod...
by l1lartur0
26 May 2018, 01:36
Forum: Mod Compatibility
Topic: Peoples favorite graphics mods?
Replies: 10
Views: 4841

Re: Peoples favorite graphics mods?

Lysol's works and Robert's Bodies are faves, as well. Also like DarkNut's creature, weapons, and world textures, Connary's Dunmer Stronghold, Imperial Forts Normal Mapped (vanilla version) by Flash3113, Lougan's landscape retextures, Lazy's Grand Solstheim, Daedric Ruins Retexture by Bloodinfested, ...
by l1lartur0
15 May 2018, 22:37
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 3498

Re: OpenMW leveled list fixer - v1.0 released!

Ta for the heads up. Look forward to giving this version a go!