Search found 20 matches
- 03 Apr 2019, 11:36
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323331
Re: Android part 2
What I would do is use a dedicated text editor, such as turbo editor, also, what exactly are you putting when you type you mod I to the .cfg file
- 04 Mar 2019, 22:32
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323331
Re: Android part 2
Hi! First and formost, Morrowind is one of my favorite games of all time, and when I was randomly surfing around I saw a reference to the part 1(wip) post, and read through a solid chunk of it to see if this was legit, well maintained, and worth my time. I feel like it is and I need it in my life. ...
- 04 Mar 2019, 22:28
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323331
Re: Android part 2
So, I am wondering what to do with the symbols.7z file, it has probably been answered, but yeah, just wondering lol It's for developers to debug crashes. Alright, thanks for the reply, and definitely great work, performance is definitely increasing, only thing now is to get that water shader workin...
- 02 Mar 2019, 05:25
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323331
Re: Android part 2
So, I am wondering what to do with the symbols.7z file, it has probably been answered, but yeah, just wondering lol
- 18 Oct 2018, 12:32
- Forum: Other Forks and Ports
- Topic: What is the status of android development?
- Replies: 11
- Views: 7199
Re: What is the status of android development?
Be careful, I asked a similar question when WIP was still open, and that snowballed into it's closure, updates are a sensitive subject around here lol
- 18 Oct 2018, 12:28
- Forum: Other Forks and Ports
- Topic: Would OpenMW be possible on the Playstation Vita?
- Replies: 8
- Views: 11611
Re: Would OpenMW be possible on the Playstation Vita?
Sorry to say, but the MGS ports were rebuilt ground up around the Vita hardware limitations, on Android I have 8gb of ram, and a snapdragon 835 with the OnePlus 5t and it can still chug, not only that it would require a whole new rewrite for the Vita architecture, no easy feat by any means, would b...
- 21 Sep 2018, 05:15
- Forum: Other Forks and Ports
- Topic: Can I mod OpenMW on android?
- Replies: 23
- Views: 26009
Re: Can I mod OpenMW on android?
Honestly that is the better of the two, give me a day or two to get all my stuff put together, and I will post a full tutorial, along with links to the mods I would personally recommend, sorry for the wait on this, bit my house decided most of it's internal pipes wanted to bust beginning of this wee...
- 19 Sep 2018, 16:22
- Forum: Other Forks and Ports
- Topic: Can I mod OpenMW on android?
- Replies: 23
- Views: 26009
Re: Can I mod OpenMW on android?
Well, as far as extended draw distance that's going to be hard to do anything with, the only mods that do that are on PC and they aren't even compatible with proper PC open mw, as the more demanding mods such as Morrowind Overhaul you will need to unpack the exe, just a quick question, are you manua...
- 19 Sep 2018, 15:58
- Forum: Other Forks and Ports
- Topic: Would OpenMW be possible on the Playstation Vita?
- Replies: 8
- Views: 11611
Re: Would OpenMW be possible on the Playstation Vita?
Sorry to say, but the MGS ports were rebuilt ground up around the Vita hardware limitations, on Android I have 8gb of ram, and a snapdragon 835 with the OnePlus 5t and it can still chug, not only that it would require a whole new rewrite for the Vita architecture, no easy feat by any means, would be...
- 18 Sep 2018, 17:27
- Forum: Other Forks and Ports
- Topic: Can I mod OpenMW on android?
- Replies: 23
- Views: 26009
Re: Can I mod OpenMW on android?
Anyone still need help with this, I've done extensive tests, and have found both a consistent, as well as relatively painless (I'll be it tedious for a large amount of mods) for installing mods, would love to discuss this topic with everyone, and help out anyone who needs it, I also have learned abo...