Search found 4 matches
- 14 Apr 2018, 01:43
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 50908
Re: XL Engine source code release!
GLEW helps on Windows, where even standard versions need to be loaded through extensions (because MS hasn't updated opengl32.dll in years, so basically all functions need to be retrieved from the ICD). It automatically handles loading extensions for us, which will be useful with future work on the ...
- 13 Apr 2018, 13:39
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 50908
Re: XL Engine source code release!
On the opengl front Im getting the same results as the last video. I checked for opengl errors from glError and nothing is reported. Use opengl for making mipmap's Use GL_RGBA instead of 4 Made GLEW optional (not really adding much in my opinion) Added OpenGL-ES 1.1 options and code (has more issues...
- 12 Apr 2018, 18:21
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 50908
Re: XL Engine source code release!
just looking at the current API usage this is fixed pipline with no programmable shaders. So 2.X should not be a hard requirement.
Im trying to run DarkXL, i just get the black screen. I dumped the GOB next to the binary. I see the conf can specify the paths, but that never was created.
Im trying to run DarkXL, i just get the black screen. I dumped the GOB next to the binary. I see the conf can specify the paths, but that never was created.
- 12 Apr 2018, 18:05
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 50908
Re: XL Engine source code release!
Hi all im looking to contributing to this specifically to the opengl renderer.
Is daggerfall currently the only game displaying anything?
Is daggerfall currently the only game displaying anything?