Search found 4 matches
- 08 Apr 2018, 02:06
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44776
Re: Fix The Lady Lover and Steed Birthsigns
I'm not in a rush or anything for this to be fixed, but as long as it will be fixed when the solution comes, I'm happy. What exactly is the problem though? Can't the birthsigns be changed to modify the base stat instead fortify it? I'm a bit confused as to what makes it difficult, but I'm not a code...
- 07 Apr 2018, 07:36
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44776
Re: Fix The Lady Lover and Steed Birthsigns
The question isn't how useful the birthsign system was in the vanilla engine. The question is whether or not it was a bug. You are defending a derivation from the vanilla engine based on balance and how useful you think the birthsign is. By this logic we should also change the way the other birthsig...
- 07 Apr 2018, 06:14
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44776
Fix The Lady Lover and Steed Birthsigns
Right now, Openmw applies Fortify Effects to the player when they choose the Lady, Lover, or Steed Birthsigns, instead of increasing the base stat. This is problematic for a number of reasons. First of all, this is different from Vanilla behavior, and thus against Openmw's goal to recreate the vanil...
- 02 Apr 2018, 21:50
- Forum: Feature Requests and Suggestions
- Topic: Automatically Turn Off Water Shader When No Water Is Visible
- Replies: 2
- Views: 2409
Automatically Turn Off Water Shader When No Water Is Visible
Turns off the water shader automatically when the game detects that the player is in a cell with no terrain below z = 0, and also when cells within the player's view distance have no terrain below 0. I think this would be a worthwhile optimization. In the worse case scenario where the player is in a...