So I still crash when exiting the ship at the beginning of the game on my Nvidia Shield TV.
Is the only current workaround to turn off cell preloading? Is that detrimental to draw distance or does it incur periodic loading times when approaching adjacent cells?
Thanks.
Search found 4 matches
- 23 Jul 2018, 16:02
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549724
- 20 Apr 2018, 03:14
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549724
Re: [WIP] Android port testing
Ey guys, just got it going on my Nvidia Shield K1 tablet and it works great. A little bit of drops in frames when its outside vs inside but nothing unplayable. :D :D However I haven't had any luck trying to get my Bluetooth controller working. Had anyone had success with keymapping software? Not a ...
- 13 Apr 2018, 21:00
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549724
Re: [WIP] Android port testing
Yeah, just as a follow-up, I can't get very far in either. I reset my config files and changed to GLES2, but I still crash whenever I exit the ship (if not before).
Nvidia Shield TV.
Nvidia Shield TV.
- 08 Apr 2018, 06:58
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549724
Re: [WIP] Android port testing
I'm really impressed. Just downloaded the latest release and installed it on my Shield Android TV. Can I ask, is it possible to bring up the keyboard from a gamepad (maybe clicking both sticks)? I tried naming my character but couldn't get it to come up. *Edit* Just so I could see how far I could ge...