Search found 223 matches

by unelsson
05 Oct 2021, 22:17
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

I don't think this is a real problem, but when running openmw-cs with custom-built OSG 3.6 and using RC8, I get the warning Warning: dynamic library '/usr/local/lib/osgPlugins-3.6.5/osgdb_glsl.so' exists, but an error occurred while trying to open it: Everything runs fine though, and no errors on o...
by unelsson
04 Oct 2021, 11:16
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

I don't think this is a real problem, but when running openmw-cs with custom-built OSG 3.6 and using RC8, I get the warning Warning: dynamic library '/usr/local/lib/osgPlugins-3.6.5/osgdb_glsl.so' exists, but an error occurred while trying to open it: Everything runs fine though, and no errors on op...
by unelsson
29 Aug 2021, 10:23
Forum: Content Development
Topic: Base Animation Dissected
Replies: 4
Views: 6053

Re: Base Animation Dissected

Looks like Lamoot already made a working 1st person camera for the template, so that part is already done. I understood that next in line is to get the 3rd person model (OpenMWDude) and creature model (bird) finished with all of the details, such as deforming parts, animation keys etc.
by unelsson
22 Aug 2021, 22:47
Forum: Content Development
Topic: Base Animation Dissected
Replies: 4
Views: 6053

Re: Base Animation Dissected

Hi and welcome! That's really cool. The example suite and template data still needs some work though. For example, we are still missing a proper first player character model. There may also be missing pieces in the animation framework, and some changes are still possible. I recommend documenting exa...
by unelsson
22 Aug 2021, 17:21
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

When this gets merged https://gitlab.com/OpenMW/openmw/-/merge_requests/1165 I assume we're going to need new RCs? :|
by unelsson
22 Aug 2021, 11:24
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

Undo-redo sequence crash issue is present with OpenMW-CS in 0.47 RC6 https://gitlab.com/OpenMW/openmw/-/issues/6235 Reproduce: 1) Do land height edit 2) Change to Instance editing mode 3) Press undo I'm working on a better fix for 0.48, but if we need a quick fix fox 0.47, commenting lines 13 and 18...
by unelsson
21 Aug 2021, 11:54
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

I tested openmw and openmw-cs with RC4 and RC6 for 0.47. Running Example Suite content, and everything runs fine. This setup is on Linux Manjaro and locally built OpenMW-OSG with some minor (likely irrelevant) custom changes related to Collada.
by unelsson
08 Aug 2021, 13:30
Forum: Content Development
Topic: Collada-related stuff
Replies: 0
Views: 4319

Collada-related stuff

I'll dump a few Collada findings here in case someone runs into the same problems. 1) Dark textures or pitch black shadow areas in objects (lambert shader) In files that use <lambert> shader, I believe, made with some version of Blender's default exporter. Emission values may be left 0. This depends...
by unelsson
09 May 2021, 12:17
Forum: Example-Suite
Topic: Example Suite Everything guide v. 0.14
Replies: 38
Views: 54292

Re: Example Suite Everything guide v. 0.14

psi29a wrote: 07 May 2021, 15:33 This thread hasn't been updated in awhile.. for anyone reading along... work is happening here:

https://gitlab.com/OpenMW/example-suite ... requests/1
Yep! And there's something over here too, but it's not ready for an MR yet.
https://gitlab.com/unelsson/example-suite
by unelsson
02 Feb 2021, 13:42
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87002

Re: OpenGEX as .Nif alternative for OpenMW

While Collada works now for statics, and basic animation support is there, there are still a few details that are missing that prevent fully replacing base animations. That combined with lack of alpha testing (and also lack of alpha to coverage), and the issues with bone names, especially that Colla...