Search found 131 matches

by unelsson
09 May 2019, 20:01
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 4493

Re: Procedural generation based on land terrain texture grid

I added a scroll view and parameters for min and max z height. So now it should be possible to set some objects spawn only on land, or underwater. Also made some big optimizations... More could probably still be done. https://imgur.com/a/qSv5NoI I'm also interested of run-time procedural generation,...
by unelsson
06 May 2019, 11:32
Forum: Editor Development
Topic: Procedurally Generated Terrain
Replies: 4
Views: 1086

Re: Procedurally Generated Terrain

These PR's alter terrain shapes the way OpenMW-CS should (or I hope so). Maybe some examples can be found from there. https://github.com/OpenMW/openmw/pull/2167 https://github.com/OpenMW/openmw/pull/2196 The logic is to use QT's UndoStack (QUndoStack class) to make all editor changes undoable. This ...
by unelsson
17 Apr 2019, 12:20
Forum: General
Topic: Race height/weight limited to minimum of 0.5 scale
Replies: 10
Views: 3494

Re: Race height/weight limited to minimum of 0.5 scale

I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. I think it's up to artists responsibility to manage how objects look when scaled, not engine-side. Anyway, it would be great if...
by unelsson
12 Apr 2019, 12:47
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 20910

Re: OpenGEX as .Nif alternative for OpenMW

Related code I assume: OpenSceneGraph https://github.com/openscenegraph/OpenSceneGraph/tree/master/src/osgPlugins/dae - Is this included by default with OpenMW or osg, or do we need complile-option for osg to get Collada-support? OpenMW https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwrend...
by unelsson
12 Apr 2019, 00:17
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 20910

Re: OpenGEX as .Nif alternative for OpenMW

I'm interested in an animation support that doesn't rely on nif. I'd like to have something that would work with OpenCS, with animations made with the latest Blender. If collada-support is already there, that sounds like the place to start.. Although native osgb/osgt sounds interesting too. I have z...
by unelsson
10 Apr 2019, 21:24
Forum: Editor Development
Topic: Grid and snapping
Replies: 1
Views: 1108

Re: Grid and snapping

Grid seems to be planned https://gitlab.com/OpenMW/openmw/issues/3245 . It seems like rotations have been made 6 decimals in 0.45, but regarding displaying degrees, added also an issue to gitlab https://gitlab.com/OpenMW/openmw/issues/4971 . Ability to duplicate objects sounds very useful. I also ho...
by unelsson
10 Apr 2019, 09:37
Forum: Feature Requests and Suggestions
Topic: Multiple Instances for MP (Split Screen)
Replies: 2
Views: 682

Re: Multiple Instances for MP (Split Screen)

Oh wow, sounds like a really nice idea.

I think this is related, but it's probably not yet in the current version of TES3MP.
https://github.com/OpenMW/openmw/pull/2168
by unelsson
08 Apr 2019, 12:19
Forum: General Development
Topic: Pull requests cleanup
Replies: 28
Views: 4970

Re: Pull requests cleanup

I'm suggesting this for a merge, but another review doesn't hurt. https://github.com/OpenMW/openmw/pull/1769 It can be improved though, and I have optimizations already developed in other branches, but I'd rather make a separate PR with them, as it requires touching the terrain storage system. Touch...
by unelsson
04 Apr 2019, 16:55
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 4493

Re: Procedural generation based on land terrain texture grid

Regarding Tesanwynn's features, I kind of like the approach of having them somehow incorporated directly in the master branch, instead of python plugins or such. Developing UI is something to think of though, should there be an extra menu? How do you access the features? I've now taken the approach ...
by unelsson
03 Apr 2019, 23:47
Forum: Off Topic
Topic: Learning C++
Replies: 13
Views: 1613

Re: Learning C++

I've had to learn a lot of C++ recently, so I think I have something to say as a peer. :) I have to say though, that I had previous programming experience before I started to code things with OpenMW. I had written some stuff with various languages (including some C++), but I still considered myself ...