Search found 141 matches

by unelsson
02 Nov 2019, 12:52
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1834

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

ArashiAganawa, cool! I can see the temptation there :D . There really isn't a sensible limit for the height any more (I think it's somewhere around FLOAT_MAX, 3.40282e+38), but I can't remember what's the limit at ESM file format's very first height. Limit is in the slope steepness though, and there...
by unelsson
25 Oct 2019, 11:14
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1834

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Oh btw, terrain editing is now merged in master, so please, everyone, test it as much as possible before 0.46. All bugs should be reported!
by unelsson
25 Oct 2019, 11:11
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1834

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

I'm not for or against python plugins, but I'm not going to spend time on that. I'm going to capitalize on newly learned C++ skills and familiarity with OpenMW-CS code in further development. As AnyOldName3 said, database handling is a big thing of OpenMW-CS. There's also lots of small stuff regardi...
by unelsson
22 Oct 2019, 22:37
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1834

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Thanks for the feedback! Many ideas are noted, as well as comments on github. I think it's good to have a bit more discussion though, more ideas and planning before I rush into making a lot of changes. 1) naming requires some thought, there are other naming things too at code level too (like.. the n...
by unelsson
12 Oct 2019, 15:23
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 33836

Re: Terrain Editing

OpenMW-CS height edit (PR) should now handle edges of the world properly. Here's a smiley and a new landmass I drew as a test. https://imgur.com/a/I2nIrzJ I've tested this quite thoroughly, and while there are some special cases where you can break some land, in most cases it should be reliable. I'v...
by unelsson
22 Sep 2019, 12:05
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 33836

Re: Terrain Editing

Testing and feedback is most certainly useful, and if you feel like asking for testers, go on!

- how does it work on different platforms? (Mac, win... I've tested myself with Manjaro Linux)
- how does it feel to use?
- any land breaking or other bugs?
- other suggestions?
by unelsson
19 Sep 2019, 21:35
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 33836

Re: Terrain Editing

Thanks! There has been development from the old video, so I made a new one which better demonstrates what it can do: https://youtu.be/B1FCAOFqy-M
by unelsson
19 Sep 2019, 12:25
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 33836

Re: Terrain Editing

Land shape editing is ready for testing
https://github.com/OpenMW/openmw/pull/2520

Please test it, try to break it, give me feedback. It should be functional, shouldn't crash.
by unelsson
19 Sep 2019, 10:04
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 9642

Re: A kind of crazy idea

I don't think I've posted about this experimental tool I made for OpenMW-CS, but it's basically a tool for doing land scaling.
https://github.com/OpenMW/openmw/pull/2196
by unelsson
11 Sep 2019, 01:09
Forum: Support
Topic: Manjaro build has broken launcher
Replies: 0
Views: 391

Manjaro build has broken launcher

Some things, like foreach keyword (Qt) don't work correctly with Manjaro as of 11.9.2019. This results in a symptom where the launcher doesn't find the config files, and always pops up the first run -dialog, asking for running the installation wizard. This can be fixed by forcing a build to Qt5, I t...