Search found 6 matches
- 28 Feb 2024, 04:52
- Forum: Support
- Topic: Negative Magicka still exists.. bug or vanilla behaviour?
- Replies: 1
- Views: 298
Negative Magicka still exists.. bug or vanilla behaviour?
Tried to check, but the best I could find is: https://forum.openmw.org/viewtopic.php?p=29804&hilit=negative+magicka#p29804 Fixed Magicka becoming negative And somewhat related: https://gitlab.com/OpenMW/openmw/-/issues/5841 I'm on latest dev build. When I use fortify magicka potions, after they ...
- 19 Feb 2021, 08:19
- Forum: TES3MP
- Topic: Vtastek shaders?
- Replies: 0
- Views: 7012
Vtastek shaders?
Hi all, I'm having trouble getting the shaders to work. I copied the glsl shader files into the openmw-tes3mp/TES3MP/resources/shaders folder, overwriting some of the files there. Water is now black (guess I gotta revert that) and I'm not getting any lighting effects at all. I've done the requiredDa...
- 15 Jan 2019, 21:01
- Forum: Join the team
- Topic: Addin database
- Replies: 27
- Views: 19878
Re: Addin database
This idea sounds great! I have spent far too long messing around with mods and not actually playing the dam game. Storing mods as a database also makes migrating installations / reinstalling etc super easy. Would this eliminate the whole load order : trial and error fiasco? I have experience with C ...
- 25 Dec 2018, 22:37
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26585
Re: A kind of crazy idea
Funny, I have had very similar ideas about scaling up the map or increasing the amount of empty map between significant areas. I always use the silt strider / boat travel mods (Abot's?) to really appreciate the distance that Morrowind's "Fast Travel" covers. Here's my 2 cents: While it see...
- 21 Feb 2018, 21:00
- Forum: Feature Requests and Suggestions
- Topic: Subdivided Exterior Grid
- Replies: 10
- Views: 15040
Re: Subdivided Exterior Grid
So it's not my PC (it should be more than capable) that is the cause of stuttering while loading cells? That's a relief.. Does everyone on OpenMW have the same problem? What about pre-loading cells? Modern PCs often have >=8GB ram, what about having 1 or 2 GB allocated as the intelligent-preload-cac...
- 21 Feb 2018, 20:02
- Forum: General Modding
- Topic: Best way of organising OpenMW load order using a mod manager.
- Replies: 2
- Views: 11971
Re: Best way of organising OpenMW load order using a mod manager.
I was looking for the answer to this question because I'm basically using the same method as you! I don't bother with copying out files, I just put mlox in Morrowind folder, enable mods in the vanilla launcher, run mlox to get the order, and edit the openmw config file directly. As far as I am aware...