At first sight the problem in movement object to inactive cell and moving it again. Seems like I'm dereferencing some of destroyed data. Will look onto it deeper.
It is curious that console commands aren't allowed to move object from inactive cells because there are no handlers for them.
Search found 47 matches
- 06 Aug 2012, 11:31
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
- 31 Jul 2012, 13:45
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
Re: Possible applications
The player control task is important and I think you can handle it. There was another coder who started to work on it, but I haven't heard from him for a while and since this issue is kinda urgent, I have no problem with giving it to you. If you want it, maybe start at the beginning (I divided it u...
- 31 Jul 2012, 11:07
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
Re: Possible applications
Basically you need to copy and delete the object in the world model (delete = set count to 0). Then you also need to adjust the physics and the rendering, if at least one of source and destination cells are active. In case both are active, I suggest to do the rendering/physics part as move instead ...
- 27 Jul 2012, 19:26
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
Re: Possible applications
I am not sure if I remember correctly. But I think the physics system stores a Ptr for each object. Because the object pointed to will be deleted, the pointer must be replaced with one that points to the newly created copy. Well, actually physics uses scene node names as handlers. Incorrect. Unders...
- 27 Jul 2012, 19:01
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
Re: Possible applications
Thanks for the kind words. Basically you need to copy and delete the object in the world model (delete = set count to 0). Then you also need to adjust the physics and the rendering, if at least one of source and destination cells are active. In case both are active, I suggest to do the rendering/phy...
- 22 Jul 2012, 10:37
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
Re: Possible applications
Thank you.Welcome!
Sure, will do it.Acceptable?
- 22 Jul 2012, 06:09
- Forum: Join the team
- Topic: Possible applications
- Replies: 27
- Views: 12922
Possible applications
Greetings. I'm a cs student having solid background AI knowledge. Unfortunately, I lack practice in this field so I try to correct it. I have C/C++ experience (as well as in more exotical languages), worked on formal language processors and have a little practice on network programming and distribut...