Search found 47 matches

by greye
03 Sep 2012, 10:02
Forum: Join the team
Topic: Interested in participating
Replies: 23
Views: 16042

Re: Interested in participating

Don't forget about water and air movement, so we also have to adopt any pathfinding to octree or similar approach.
by greye
02 Sep 2012, 22:10
Forum: General Development
Topic: Wrong exterior problem with my branch
Replies: 5
Views: 2447

Re: Wrong exterior problem with my branch

Found out: you've commented PhysicsSystem::moveObject() player movement part, so ps.origin is not set properly on start.
by greye
02 Sep 2012, 21:19
Forum: General Development
Topic: Wrong exterior problem with my branch
Replies: 5
Views: 2447

Re: Wrong exterior problem with my branch

I know what's going on, will fix it asap (this morning).

EDIT: Well, no, it isn't one I was thinking about. Initial position set properly, but World::doPhysics() updates it to (0, 0, 0), and as I can see it happens only in physicsaedra3 branch. Will look a bit deeper.
by greye
30 Aug 2012, 08:52
Forum: General Development
Topic: AI package data
Replies: 3
Views: 2167

Re: AI package data

1. Do creatures really have a spell list? This does not match the documentation I have seen. Now this documentation has been wrong before, but I would like to know what kind of evidence you have for this spell list? Is there one in Morrowind.esm? Or do you have found some other documentation that m...
by greye
29 Aug 2012, 15:46
Forum: General Development
Topic: Move sounds into Action - Task 339
Replies: 50
Views: 20315

Re: Move sounds into Action - Task 339

PS: The repository I cloned just now worked the first time, but suddenly there was a segfault, and now I cannot start the game anymore, because there is always a segfault on the start. The game only works using the --nosound parameter. My other repositories works fine. I tried to rebuild all from s...
by greye
28 Aug 2012, 21:59
Forum: General Development
Topic: AI package data
Replies: 3
Views: 2167

AI package data

Actual loading is done, but I know nothing about dependencies of packages. DODT + DNAME, AI_F/AI_E + CNDT and DODT comes first is all I can assume. Does matter order of AI_W with AI_T? Are AI_F/AI_E mutually exclusive with AI_W? How many AI_F/AI_E allowed per npc? I've checked only morrowind.esm (ha...
by greye
19 Aug 2012, 15:03
Forum: Join the team
Topic: Possible applications
Replies: 27
Views: 12922

Re: Possible applications

I'll be absent for several days.
by greye
19 Aug 2012, 14:54
Forum: Infrastructure
Topic: Wiki
Replies: 3
Views: 4840

Re: Wiki

Unable to access wiki. Added self to wiki editors usergroup, but still acquiring "you have not specified a valid username".
by greye
15 Aug 2012, 16:04
Forum: General Development
Topic: Rendering Player
Replies: 9
Views: 3541

Re: Rendering Player

As getPosition() only holds the offset to the node it is attached which is 0. No. It's 0 if it is 1st person view, or offset in any other node. To me it seems random if OpenMW starts in 3rd or 1st person mode. Uninitialized boolean member? Initialized in constructor, still don't know why it happens.
by greye
15 Aug 2012, 15:58
Forum: General Development
Topic: Rendering Player
Replies: 9
Views: 3541

Re: Rendering Player

And that is because of the attaching and detaching of nodes that happens when changing from first to 3rd person camera. If you want to stick with nodes, you will have to do the same attaching and detaching with the sky node (and probably more things in the future) which I would consider quite nasty...