Quick Tested on my s7 edge exynos, on Gles 2 water does not appear, 100% transparent, if I activate water texture , it renders the surface with reflections.
Also tested 15 fps and collisions and game seems to go a bit faster with no issues so far.
edit: I menat wáter shader in video options, ingame.
Search found 11 matches
- 20 Apr 2018, 09:02
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
- 16 Apr 2018, 08:08
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Im quite interested in those "performance mods"... 30% seems a HUGE improvement... what are those? are them over nexus.com? Ho did you install them?
- 03 Apr 2018, 22:00
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Ok, tested 3 and 4.
For me, 3 hits the sweet spot. Very nice work! Control is precise , useful... easy to get the hang; in 15 minutes playing i could hide the ui and just play by muscle memory.
Im definetly replaying Morrowind on this port.
Cant thank you enough.
For me, 3 hits the sweet spot. Very nice work! Control is precise , useful... easy to get the hang; in 15 minutes playing i could hide the ui and just play by muscle memory.
Im definetly replaying Morrowind on this port.
Cant thank you enough.
- 02 Apr 2018, 09:25
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Heya ! Thanks for twaking the input controls. For me it has become more playable. As far as OSC goes, I like the newer right stick a lot more than the previous one; it has no starting deadzone wich is very good. about: - For the left joystick (movement), forward/backward is more heavily weighed than...
- 26 Mar 2018, 08:01
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Thanks for your hard work ! I would like to give my 2 cents: About OSC... Im a long time mobile player, and I prefer due to simplicity using osc. In this project the virtual sticks emulate a "real" gamepad stick with imoh is not the best approach, because: -deadzones: real sticks have dead...
- 05 Mar 2018, 12:28
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
About virtual controls... the look stick has a very big initial deadzone that imo makes it very hard to aim; is there any way to edit this? Plus , is there any way to make it have a constant speed instead of it accelerating the further you move off the center? will help a lot on fine aiming. Also......
- 24 Feb 2018, 16:30
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Afaik the game has to be in the internal memory, not in the SD. Apart from that, check spelling on the path and get sure to follow the instructions on the first post in this thread. If that does not wok... I have no clue.
- 24 Feb 2018, 13:50
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Krupepe, what file did you exactly modified? I find config/openmw/settings.cfg and /openmw/settings-default.cfg in the /android/data/com.libopenmw.openmw folder... changing either or both do not change nothing ingame, they get reseted on launch. What did you modified and how? Another question... ins...
- 19 Feb 2018, 17:18
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Any way to keep subtitles activated? Ive been trying but I cat find a way and I tend to play without sound :/ It has to do with the game rewriting the config on each launch?
- 02 Feb 2018, 09:45
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545691
Re: [WIP] Android port testing
Noticed that when the app loses focus, you cant recover it... the screen goes black ( the onscreen controls remain ). Quite a hassle on a phone or shorter gameplay sessions. The controls are quite hard to manage. The analog sticks are somewhat ok ( too much center deadzone and too much acceleration ...