Search found 5 matches

by GoodBetter
20 Jan 2018, 11:16
Forum: Support
Topic: .tga files support
Replies: 11
Views: 6234

Re: .tga files support

So far I've came up with such workaround to my problem: Unpack bsa archive bsatool extractall Archive.bsa $DataFolder Apply imagemagick's mogrify tool to remove alpha channel and convert to dds all *.tga files in $DataFolder cd $DataFolder; find -name "*.tga" -exec mogrify -alpha off -form...
by GoodBetter
18 Jan 2018, 14:24
Forum: Support
Topic: .tga files support
Replies: 11
Views: 6234

Re: .tga files support

So, I made simple plugin to test ;) . I placed an example icon into Data Files/Icons folder, and in vanilla CS changed icons of 2 magic effects which belongs to Imperial race abilities. In vanilla MW this icons were changed and correctly displayed in race selection dialogue, in OpenMW 0.43 on Window...
by GoodBetter
17 Jan 2018, 14:39
Forum: Support
Topic: .tga files support
Replies: 11
Views: 6234

Re: .tga files support

I'd like to know, does binary Windows version of Openmw 0.43 includes this patched OSG? Because so far I tried to patch OSG 3.4.1 sources on my linux machine, and it had no effect. I also tried this mod with Windows version of Openmw and had the same result - icons didn't displayed. Looks like it wo...
by GoodBetter
16 Jan 2018, 14:35
Forum: Support
Topic: .tga files support
Replies: 11
Views: 6234

Re: .tga files support

If you are using an arch's official version, then you'll likely not have the fix. Can you look through the sources to verify? You were right, source code, provided with package, didn't contain changes from pull request you've linked. So, looks like I need to build OSG from source with this patch ap...
by GoodBetter
16 Jan 2018, 14:15
Forum: Support
Topic: .tga files support
Replies: 11
Views: 6234

.tga files support

Hello. One of mods, which I tried, uses .tga to replace magic effects icons. These icons looks fine in vanilla MW, and in Openmw they are just absent (or completely transparent), with no related error messages found in log. They were packed in mod's bsa archive, but I also tried to unpack them to da...