Search found 8 matches
- 20 Dec 2021, 05:45
- Forum: General
- Topic: Newbie question: MGE XE vs. OpenMW performance
- Replies: 8
- Views: 8251
Re: Newbie question: MGE XE vs. OpenMW performance
OK. Thanks for the info. For now I'll stick with classic Morrowind, but keep an eye on OpenMW for the future.
- 19 Dec 2021, 18:20
- Forum: General
- Topic: Newbie question: MGE XE vs. OpenMW performance
- Replies: 8
- Views: 8251
Re: Newbie question: MGE XE vs. OpenMW performance
Based on this info, I decided to start over and make incremental changes to see if I could identify just which setting was causing the game to "tip" from OK performance to pretty bad performance. The result surprised me. The thing that most negatively affects my FPS is to increase view dis...
- 18 Dec 2021, 18:23
- Forum: General
- Topic: Newbie question: MGE XE vs. OpenMW performance
- Replies: 8
- Views: 8251
Re: Newbie question: MGE XE vs. OpenMW performance
Thanks for all the suggestions. Turns out I already have Project Atlas installed (been following one of the canned mod lists, but wasn't paying close enough attention). I also already have the suggested object paging settings with a min size of 0.23. For water shader I'm using reflection level World...
- 18 Dec 2021, 06:43
- Forum: General
- Topic: Newbie question: MGE XE vs. OpenMW performance
- Replies: 8
- Views: 8251
Re: Newbie question: MGE XE vs. OpenMW performance
Thanks! I do have "async num threads = 1" in settings.cfg, and MOP is installed. I'll try the profiler and see if that tells me anything. Is Project Atlas helpful without any texture mods installed? From reading about it I got the impression it helps only when installing atlased textures. ...
- 18 Dec 2021, 03:36
- Forum: General
- Topic: Newbie question: MGE XE vs. OpenMW performance
- Replies: 8
- Views: 8251
Newbie question: MGE XE vs. OpenMW performance
I'm using OpenMW (0.47) for the first time, but have been running classic Morrowind for years with a setup derived from the Morrowind Graphics Guide which uses MGE XE. I'm running on 64-bit Windows 7, Intel I5 2.67 GHz, 8 GB RAM, Nvidia GeForce 1060 6 GB. It seems that my FPS with OpenMW is generall...
- 10 Jan 2018, 21:59
- Forum: Support
- Topic: Non-standard mouse button setup doesn't work properly
- Replies: 3
- Views: 2356
Re: Non-standard mouse button setup doesn't work properly
OK, I just received a second account activation email (maybe I clicked the link twice by accident) and this one seems to have gotten me into the system. Will submit a bug report now.
- 10 Jan 2018, 21:56
- Forum: Support
- Topic: Non-standard mouse button setup doesn't work properly
- Replies: 3
- Views: 2356
Re: Non-standard mouse button setup doesn't work properly
I'd be happy to file a bug report but I'm having trouble getting into the bug reporting system. I created a new account and received an account activation email. When I click the link in the email, it takes me to the bug-reporting home page. Clicking "Sign in" takes me to the login page, b...
- 09 Jan 2018, 20:42
- Forum: Support
- Topic: Non-standard mouse button setup doesn't work properly
- Replies: 3
- Views: 2356
Non-standard mouse button setup doesn't work properly
(Can't believe I'm the first to notice this, but I did my best to search the forums and bug reports, and couldn't find any similar report. Apologies if it's a duplicate.) I'm attempting to use OpenMW on Windows 7 64-bit. I use the mouse with my left hand, and I use a non-standard setup for the mouse...