Search found 7 matches

by CoolthulhuMan
04 Nov 2022, 01:30
Forum: General
Topic: Best VR Setup For Morrowind
Replies: 2
Views: 2035

Re: Best VR Setup For Morrowind

OpenMW-VR has existed for a while now. It's not yet "done" in the sense that it's not part of regular OpenMW yet, but it is right now playable as a separate project (called OpenMW-VR) and it will get merged when it's ready. In the meantime, you can read all about it here.
by CoolthulhuMan
12 Jul 2022, 20:34
Forum: Support
Topic: System reqs minimum viable os
Replies: 6
Views: 899

Re: System reqs minimum viable os

From the FAQ: Does OpenMW work on WindowsXP or is there a 32-bit version? WindowsXP is considered by Microsoft to be “End of Life” as of April 8, 2014 and in addition to this, all tooling around WindowsXP has been removed as of Microsoft Visual Studio (MSVC) 2017. Since WindowsXP was the only reason...
by CoolthulhuMan
10 Sep 2021, 05:48
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 64900

Re: Distant Lands and OpenMW

is anybody on the Team clever enough to develop software?
If nobody was clever enough to make OpenMW then how would it exist?
by CoolthulhuMan
03 Sep 2020, 20:37
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319732

Re: Android part 2

There is no Fallout 3 compatibility at all. But there might be someday. cc9cii has been working on getting the files supported (which would basically mean that you could walk around the map of Fallout 3/Fallout NV/Oblivion, NOT that you could play the game in any meaningful way), but that's a lot of...
by CoolthulhuMan
24 Dec 2018, 04:08
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 26045

Re: A kind of crazy idea

I'd be down to upscale/re-landscape Morrowind and then manually fill it with random statics (plants, rocks etc.), provided it wasn't just me. Sure it'd be a ridiculous amount of work, but look how many mods there already are for MW that re-landscape the wilderness, add extra clutter to cities or fix...
by CoolthulhuMan
10 Dec 2018, 07:43
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 26045

Re: A kind of crazy idea

I thought about a similar idea a while ago, and though it's certainly possible, my (not very qualified) guess is that in order to get any decent results you'd have to do most of the work by hand. 10x scale is ridiculous, but even 2x would make the game massive (4x the area vs 100x). OpenMW-CS is cur...
by CoolthulhuMan
26 Feb 2018, 03:44
Forum: Example-Suite
Topic: Vision talk
Replies: 12
Views: 19763

Re: Vision talk

I was thinking if you're going for a more realistic approach, you could have the Eldritch designs more cartoonish for contrast, like Infinity Blade-style weapons or architecture reminiscent of Michael Kirkbride's original daedric ruin concept art.