Search found 8 matches
- 22 Apr 2024, 21:14
- Forum: General
- Topic: OpenMW on MacOS
- Replies: 5
- Views: 774
Re: OpenMW on MacOS
Also, multiplayer morrowind was tested with 0.48, Any chance it would work with 0.47 This is not correct. TES3MP (multiplayer) is its own separate program entirely, it doesn't "use" OpenMW. It is based off of OpenMW code, but it is standalone and doesn't even require you to have OpenMW in...
- 04 Nov 2022, 01:30
- Forum: General
- Topic: Best VR Setup For Morrowind
- Replies: 2
- Views: 2119
Re: Best VR Setup For Morrowind
OpenMW-VR has existed for a while now. It's not yet "done" in the sense that it's not part of regular OpenMW yet, but it is right now playable as a separate project (called OpenMW-VR) and it will get merged when it's ready. In the meantime, you can read all about it here.
- 12 Jul 2022, 20:34
- Forum: Support
- Topic: System reqs minimum viable os
- Replies: 6
- Views: 917
Re: System reqs minimum viable os
From the FAQ: Does OpenMW work on WindowsXP or is there a 32-bit version? WindowsXP is considered by Microsoft to be “End of Life” as of April 8, 2014 and in addition to this, all tooling around WindowsXP has been removed as of Microsoft Visual Studio (MSVC) 2017. Since WindowsXP was the only reason...
- 10 Sep 2021, 05:48
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65471
Re: Distant Lands and OpenMW
If nobody was clever enough to make OpenMW then how would it exist?is anybody on the Team clever enough to develop software?
- 03 Sep 2020, 20:37
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326322
Re: Android part 2
There is no Fallout 3 compatibility at all. But there might be someday. cc9cii has been working on getting the files supported (which would basically mean that you could walk around the map of Fallout 3/Fallout NV/Oblivion, NOT that you could play the game in any meaningful way), but that's a lot of...
- 24 Dec 2018, 04:08
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26766
Re: A kind of crazy idea
I'd be down to upscale/re-landscape Morrowind and then manually fill it with random statics (plants, rocks etc.), provided it wasn't just me. Sure it'd be a ridiculous amount of work, but look how many mods there already are for MW that re-landscape the wilderness, add extra clutter to cities or fix...
- 10 Dec 2018, 07:43
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26766
Re: A kind of crazy idea
I thought about a similar idea a while ago, and though it's certainly possible, my (not very qualified) guess is that in order to get any decent results you'd have to do most of the work by hand. 10x scale is ridiculous, but even 2x would make the game massive (4x the area vs 100x). OpenMW-CS is cur...
- 26 Feb 2018, 03:44
- Forum: Example-Suite
- Topic: Vision talk
- Replies: 12
- Views: 20807
Re: Vision talk
I was thinking if you're going for a more realistic approach, you could have the Eldritch designs more cartoonish for contrast, like Infinity Blade-style weapons or architecture reminiscent of Michael Kirkbride's original daedric ruin concept art.