Search found 5 matches

by TriangleTooth
10 Jan 2019, 21:58
Forum: Mod Compatibility
Topic: Illuminated Order
Replies: 7
Views: 1105

Re: Illuminated Order

I guess that particular GHD bug could be solved by adding a script to every ash creature so it changes when you encounter them - compatibility be damned (I mean, that mod already has a lot of compatibility issues so eh). Not sure what illuminated order could do. Skip on making the clone look like yo...
by TriangleTooth
10 Jan 2019, 19:00
Forum: Mod Compatibility
Topic: Illuminated Order
Replies: 7
Views: 1105

Re: Illuminated Order

So I guess the question would be should the original command affect the base, and a new command affect the reference? This seems the most compatible way to do it, but I guess it runs the risk of making the console commands more destructive if you don't realise that's what you're doing. No more so th...
by TriangleTooth
02 Oct 2018, 10:43
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 19658

Re: Terrain Tunneling/Arching

Surely the way to go forward would be to have some kind of feature that allows static meshes to better blend with the terrain mesh, thereby making it look like the terrain has a hole going through it. At present, it's really obvious when a rock, mountain or arch isn't part of the terrain - there's a...
by TriangleTooth
24 Jan 2018, 14:20
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 9160

Re: Thoughts on game mechanics in Morrowind

One thing I wondered about, and was mentioned here earlier is the annoyance of specific skill requirements for getting promoted in factions, which encourages grinding for those last few points. I wondered if it would be possible to replace those hard skill checks with in-game exams that are set up t...
by TriangleTooth
30 Nov 2017, 14:07
Forum: Feature Requests and Suggestions
Topic: Dynamically Changing Terrain and/or Texture
Replies: 0
Views: 887

Dynamically Changing Terrain and/or Texture

Hi all, I've been following the development of the project for some time and I came to wonder. A feature that has seemingly been lacking even in modern TES titles is that terrain is always completely static. This means you can't have things like the terrain texture changing due to say, changing seas...