Search found 18 matches

by Cammera
18 Jun 2021, 03:21
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 103
Views: 33019

Re: Lua scripting in OpenMW

Someone just brought this up in the discord- stuff for enhanced music and sound mods shouldn't be too hard (Mostly making scripts able to check on mroe stuff, wouldn't it?) and it'd be a good early boon to rattle interest, we've had better audio mods since forever but they've all been old and lua MW...
by Cammera
18 Jun 2021, 02:20
Forum: Mod Compatibility
Topic: Regarding file/directory name case
Replies: 7
Views: 1209

Re: Regarding file/directory name case

Different namecase fucks you over even if you use multiple directories, yes.
I recomend running convmv on all data directories.

Code: Select all

convmv --replace -r --lower --notest -f utf8 .
works for me.
by Cammera
26 Dec 2019, 19:00
Forum: Feature Requests and Suggestions
Topic: Maximum texture resolution?
Replies: 2
Views: 1434

Maximum texture resolution?

(Sorry if I'm difficult to read right now, not feeling okay) I'd like there to be a texture quality slider, maybe several to pick between actors, terrain, and meshes. Though I dunno how or if the renderer distinguishes those and meshes are used as part of the terrain, so that could be a bit of a mes...
by Cammera
23 Sep 2019, 04:33
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 49
Views: 38241

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

After uninstalling this mod because it doesn't work in the nighties illusion, restoration, and alteration seem to be frozen and unable to progress. Setting them to different values via the console and using trainers to level them doesn't help.
Here is my save, anyone got any idea of how to fix it?
by Cammera
17 Mar 2019, 00:17
Forum: General Development
Topic: Shadows
Replies: 310
Views: 118327

Re: Shadows

I realize this may be a thing already or difficult to implement, but is there any possibility of being able to control the FPS of shadows, particularly terrain/object shadows? Actors move constantly, but in a lot of cases the lightsources of objects (The sun, for example) won't move fast enough for ...
by Cammera
12 Mar 2019, 04:35
Forum: Feature Requests and Suggestions
Topic: AppImage for OpenMW on Linux?
Replies: 7
Views: 4135

Re: AppImage for OpenMW on Linux?

My main concern about appimages is security. You'll be shipping to end-users everything so you're responsible not only for your application you wish to ship but for 3rd-party libraries needed to run. k1ll does this already with tar balls, but it is the same problem that isn't solved by appimages. T...
by Cammera
06 Oct 2018, 08:38
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 36637

Re: The new MWSE-Lua interface

What I said was, a warning won't do anything. People who know not to do those things won't, so would never see the warning. People who take the risk (including people who are careful about what they do and use) would have already made the decision to before the option gets enabled. It's not that ev...
by Cammera
06 Oct 2018, 05:15
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 36637

Re: The new MWSE-Lua interface

Windows proves this doesn't do anything. If someone has already decided to toggle the option, they'll click through any warning or message to get the mod to work (and may even complain that there's a warning or message in the way). Gasp , people might make stupid choices. Time to remove SU access t...
by Cammera
06 Oct 2018, 01:19
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 36637

Re: The new MWSE-Lua interface

Nothing sekrit about OpenMW, it's not developed in a vacuum. I believe there are many knee-jerk reactions here _or_ that reading comprehension skills need sharpening. No, nothing sekrit, you just have to: A)Learn everything about a complex engine's internals and then hope the klub likes it and acce...
by Cammera
05 Oct 2018, 05:56
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 36637

Re: The new MWSE-Lua interface

If you read this thread carefully, you can notice that it is actually what NullCascade wants - modders should learn C\C++ to create and maintain custom executables or libraries, which OpenMW should load by his design. He even suppose that it is a killer-feature. Nnnnnot really. He wants to let them...