Search found 24 matches
- 20 Jan 2019, 22:34
- Forum: General Modding
- Topic: OpenMW Mod Manager
- Replies: 18
- Views: 29970
Re: OpenMW Mod Manager
So, does the integrated filepatcher look for mods dependent on TR_Data.esm and patch them?
- 03 Nov 2018, 04:43
- Forum: General
- Topic: OMWGame vs ESM
- Replies: 5
- Views: 4250
Re: OMWGame vs ESM
More than you ever wanted to know about esm/esp files:
https://www.tamrielrebuilt.org/content/ ... ugin-files
https://www.tamrielrebuilt.org/content/ ... ugin-files
- 14 Aug 2018, 04:20
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 113690
- 14 Aug 2018, 04:18
- Forum: Feature Requests and Suggestions
- Topic: [OpenMW CS] Give two records of different types the same name
- Replies: 5
- Views: 3851
[OpenMW CS] Give two records of different types the same name
In vanilla morrowind, no two records can have the same ID. (i.e. if you have an exterior named Balmora, you can't also have a sword with the internal ID "Balmora") So, it would be cool if OpenMW CS allows for two different kinds of records to have the same ID attached to them. A good solut...
Re: Mods
@knivessout download and install Morrowind Code Patch, that redates your bsa's among other (good) things. How it works is the model with the newest date wins, including the bsa's themselves. So, if steam installed it after the latest update of MOP, then the vanilla models and textures win.
- 20 Jul 2018, 22:28
- Forum: Content Development
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 19063
Re: Openmwcs-merge
snip Ah, makes sense. As you suspect/alluded to, the way we do things naturally avoids dependability in many scenarios. Interiors and exteriors only depend on Tamriel_Data, but not on whatever we're merging it into. Section files are all dependent on TR_Mainland.esp (note: not esm, we use esp's int...
- 20 Jul 2018, 17:28
- Forum: Content Development
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 19063
Re: Openmwcs-merge
Any file that comes with a mod/content that isn't an esm/esp/omwgame/omwaddon or an ini file: Meshes, textures, icons, music, sound, videos. If you happen to have OpenMW-CS you can see for yourself. Main menu -> assets and then everything below the second separator line. That looks to be the same d...
- 19 Jul 2018, 19:06
- Forum: Content Development
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 19063
Re: Openmwcs-merge
Is the merging into the section file done all at once or in batches or piece by piece as the finished claims come in? With interiors it can be either, it moreso depends on who is doing it. Basically there is no set way to do it, they just get merged when someone merges them in. With Exteriors we ar...
- 18 Jul 2018, 16:59
- Forum: Content Development
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 19063
Re: Openmwcs-merge
As Zini was against splitting the discussion across two forums, here is the one comment on the TR forums that didn't make it here: From Rot: Repeating another point from chat, as I saw it the main block for merging in TR comes not from the merging process itself but from the ESM instance index being...
- 18 Jul 2018, 16:42
- Forum: Content Development
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 19063
Re: Openmwcs-merge
First, all of TR's internal files are right here to look at so you can better understand how they work: https://www.tamriel-rebuilt.org/releasefiles First, what about "Asset": Is that your name for a record? Race, Activator, Cell and so on? Pretty much, Tamriel Data has everything that one...