Search found 6 matches
- 03 Aug 2021, 19:33
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 108101
Re: Lua scripting in OpenMW
As long as Lua scripts can be stored together with other assets in mod directories, and I don't have to register them by hand in openmw.cfg, I'd be ok with it.
- 03 Aug 2021, 08:06
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 108101
Re: Lua scripting in OpenMW
Decide whether we continue to use lua-scripts=something.omwscripts in openmw.cfg, or somehow store it inside omwaddons. I believe it's better to store scripts inside .omwaddon files, for multiple reasons: Storing scripts separately will make mods that include both Lua scripts and other content (dia...
- 04 Jun 2019, 01:11
- Forum: Feature Requests and Suggestions
- Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
- Replies: 21
- Views: 15006
Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Looks like no one mentioned this, so I will. The reason "Continue" appears so often has nothing to do with small screens or anything. The real reason is that in the vanilla data format, dialog records cannot exceed 512 bytes! It may be feasible to check if there's only one option and auto-...
- 30 Mar 2019, 19:45
- Forum: Off Topic
- Topic: Darknut's Greater Dwemer Ruins walkthrough and bug hunting (lots of spoilers, naturally)
- Replies: 7
- Views: 8640
Re: Darknut's Greater Dwemer Ruins walkthrough and bug hunting (lots of spoilers, naturally)
@Allyserian How do I open that gate?
I've found that alleged badass set of armor in the end. I stilll maintain it's not worth the trouble.
I've found that alleged badass set of armor in the end. I stilll maintain it's not worth the trouble.

- 29 Aug 2017, 18:43
- Forum: Off Topic
- Topic: Darknut's Greater Dwemer Ruins walkthrough and bug hunting (lots of spoilers, naturally)
- Replies: 7
- Views: 8640
Re: Darknut's Greater Dwemer Ruins walkthrough and bug hunting (lots of spoilers, naturally)
If anyone cares, here's the walkthrough of Dagoth Ur. I guess those PNG images in the original size were over the top so I took measures to reduce their size this time. 3. Dagoth Ur The door to the Outer Facility is blocked and the crank that used to allow to open it from the outside is gone, so we'...
- 28 Aug 2017, 17:17
- Forum: Off Topic
- Topic: Darknut's Greater Dwemer Ruins walkthrough and bug hunting (lots of spoilers, naturally)
- Replies: 7
- Views: 8640
Darknut's Greater Dwemer Ruins walkthrough and bug hunting (lots of spoilers, naturally)
Not long ago johnnyhostile told me about Darknut's Greater Dwemer Ruins mod that makes the Sixths House citadels involved in the main quest larger and most challenging. I indeed do think those citadels are not sufficiently large and challenging in the vanilla, so naturally I was quite enthusiastic a...