Search found 7 matches
- 27 Aug 2017, 08:33
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
Re: New modder
yeah I've made the comparison and its not to that same degree of brightness
- 26 Aug 2017, 14:28
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
Re: New modder
Ok, link sould be in your pm box
- 25 Aug 2017, 21:49
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
Re: New modder
How should you prefer I get it to you?
- 25 Aug 2017, 03:48
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
Re: New modder
There weren't any specular properties on either and I copy the vanilla axe's material to the new and still no difference in the objects appearance.
- 24 Aug 2017, 20:56
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
Re: New modder
Awesome thanks,
Here's what the mesh looks like compared to the old one(http://imgur.com/a/cWaDg). You can see that it's in-game just fine but it looks plastic and I'm not sure if it has to do with the mesh or texture or object data. Note that I never changed anything other than the mesh.
Here's what the mesh looks like compared to the old one(http://imgur.com/a/cWaDg). You can see that it's in-game just fine but it looks plastic and I'm not sure if it has to do with the mesh or texture or object data. Note that I never changed anything other than the mesh.
- 24 Aug 2017, 12:15
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
Re: New modder
I understand the confusion, 'A' is what I want to do. I want the original object in game to have my mesh instead. What I meant by "without overwriting the old one," was lose the original mesh(by just naming them the same and overwriting it in the data folder) but I now realize how stupid t...
- 24 Aug 2017, 05:05
- Forum: Content Development
- Topic: New modder
- Replies: 13
- Views: 8436
New modder
Dear OpenMW and Modding Community, Super new to modding and I've yet to successfully implement one of my 3D Models, so forgive my ignorance. I edited the ridiculous Nordic Battleaxe mesh and now want to implement it. I see the game object, its stats, and its respective vanilla mesh in the object win...