Search found 7 matches

by inatvand
27 Aug 2017, 08:33
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

Re: New modder

yeah I've made the comparison and its not to that same degree of brightness
by inatvand
26 Aug 2017, 14:28
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

Re: New modder

Ok, link sould be in your pm box
by inatvand
25 Aug 2017, 21:49
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

Re: New modder

How should you prefer I get it to you?
by inatvand
25 Aug 2017, 03:48
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

Re: New modder

There weren't any specular properties on either and I copy the vanilla axe's material to the new and still no difference in the objects appearance.
by inatvand
24 Aug 2017, 20:56
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

Re: New modder

Awesome thanks,
Here's what the mesh looks like compared to the old one(http://imgur.com/a/cWaDg). You can see that it's in-game just fine but it looks plastic and I'm not sure if it has to do with the mesh or texture or object data. Note that I never changed anything other than the mesh.
by inatvand
24 Aug 2017, 12:15
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

Re: New modder

I understand the confusion, 'A' is what I want to do. I want the original object in game to have my mesh instead. What I meant by "without overwriting the old one," was lose the original mesh(by just naming them the same and overwriting it in the data folder) but I now realize how stupid t...
by inatvand
24 Aug 2017, 05:05
Forum: Content Development
Topic: New modder
Replies: 13
Views: 8436

New modder

Dear OpenMW and Modding Community, Super new to modding and I've yet to successfully implement one of my 3D Models, so forgive my ignorance. I edited the ridiculous Nordic Battleaxe mesh and now want to implement it. I see the game object, its stats, and its respective vanilla mesh in the object win...