Search found 18 matches

by sgtwisky
02 Apr 2022, 09:10
Forum: News
Topic: OpenMW Roadmap Update
Replies: 14
Views: 19199

Re: OpenMW Roadmap Update

Great to see the team taking such a bold stance on the direction of the engine. I am looking forward to seeing where this project goes from here. I am wondering though. Any chance we could get support for Isometric 2D sprites? I think adding this feature could allow a tremendous amount of creative f...
by sgtwisky
23 Aug 2021, 05:54
Forum: Support
Topic: morrowind download file problem
Replies: 8
Views: 3570

Re: morrowind download file problem

This doesn't really solve the issue, but is a workaround I used when running PopOS and Linux Mint. (didn't need WINE as I happend to have a backup of my Morrowind install for mod testing on a portable hard drive) if you have a laptop with windows, or can make a windows patrician and boot to it, you ...
by sgtwisky
23 Aug 2021, 05:46
Forum: General
Topic: Understanding Morrowind's Asset Issues
Replies: 12
Views: 10270

Re: Understanding Morrowind's Asset Issues

I would be really surprised/impressed if it was skill and not time that is lacking in the people developing OpenMW. I mean, to get this far without knowing how modern games and/or software is designed, as well as being familiar with older methods (like those used in Morrowind) of software developmen...
by sgtwisky
31 Jul 2021, 19:22
Forum: Support
Topic: Framerate Issues
Replies: 3
Views: 2262

Re: Framerate Issues

In the first image it looks like your physics processing is pretty high. You might try using the "RA" command in the console. It resets actors (NPCs). What has happened to me a couple times is they get themself's in a weird place or on top of an object and it causes tons of collision detec...
by sgtwisky
22 Jul 2021, 04:39
Forum: General
Topic: Understanding Morrowind's Asset Issues
Replies: 12
Views: 10270

Re: Understanding Morrowind's Asset Issues

Was thinking about this some more, and had another question. Is it in theory possible to multi-thread draw calls? My assumption is that its not. I can imagine too many edge cases. Like what happens if 2 or more draw calls are finished and sent to the GPU on the same CPU cycle. Another issue I could ...
by sgtwisky
22 Jul 2021, 00:52
Forum: General
Topic: Understanding Morrowind's Asset Issues
Replies: 12
Views: 10270

Re: Understanding Morrowind's Asset Issues

Thanks for the detailed response. Its good to hear there are still methods of offloading some of the work from the CPU. :)
by sgtwisky
21 Jul 2021, 05:18
Forum: General
Topic: Understanding Morrowind's Asset Issues
Replies: 12
Views: 10270

Understanding Morrowind's Asset Issues

I have been poking around the forums and reading up a little on some of Morrowind's performance problems. One of them as I understand it, is how its assets were designed. The way they were designed causes a ton more draw calls then the way a modern game would design assets (even though they often ar...
by sgtwisky
30 May 2020, 23:14
Forum: Support
Topic: OpenMW on Raspberry Pi 4 Manjaro Linux
Replies: 3
Views: 3039

Re: OpenMW on Raspberry Pi 4 Manjaro Linux

Was wondering something similar today myself. Hadn't bothered to look into it yet though. I wish you the best of luck. Will post again if I figure it out.
by sgtwisky
07 Aug 2019, 04:20
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 8238

Re: Portals to interiors (post 2.0 feature)

Damn that's awesome. It would probably look really strange in some occations though since the interior room can sometimes be a lot bigger than the house you actually enter in Morrowind. It could be hand waved with a reference to some kind of amazing wizzard who only can cast spacial magic being con...
by sgtwisky
06 Mar 2019, 21:29
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 17578

Re: OpenMW History and Timeline

Just wanted to pipe in and say, as someone who has only known about the project since 0.38.0, I find the history shared so far pretty interesting. So for what my anecdotal evidence is worth... I think this is a great idea. Slight aside. Really glad I learned about the project when it was so far alon...