Search found 20 matches
- 12 May 2023, 13:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196768
Re: OpenMW 0.48.0
GenericFurry, could you upload the crash dump again. It's no longer available via provided link: https://mega.nz/file/RWQXGA5a#giroSOQwX ... Z2Uxi9kIeo ?
- 12 Feb 2023, 04:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196768
Re: OpenMW 0.48.0
It uses Bullet without multithreading support unlike 0.47 so this is a regression.Ace (SWE) wrote: ↑07 Feb 2023, 23:20 Windows RC6: (Ran the build remotely from a hotel in Belgium, so haven't been able to test it myself)
64-bit (PDBs)
The beta Flatpak has also been updated to RC6
- 07 Feb 2023, 21:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196768
Re: OpenMW 0.48.0
Please tag the commit you're using to build the RC and push it somewhere (ideally to the upstream repo) so commit could be easily mapped into RC number.
- 23 Dec 2022, 20:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196768
Re: OpenMW 0.48.0
This package is missing openmw-navmeshtool. Launcher can't perform all its functions without it.
- 04 Oct 2022, 00:49
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196768
Re: OpenMW 0.48.0
The fact that Lua can chew through 2GiB is alarming. This sounds like a mod problem. I'm fine with the 2GiB limit exactly for this reason. The problem might be Lua interpreter related and how OpenMW uses it. Anyway, it doesn't matter which version we use but it has to be the same everywhere. If fla...
- 30 Sep 2022, 01:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 196768
Re: OpenMW 0.48.0
Linux RC2 is built with wrong LuaJIT version. It doesn't match the version we provide with windows builds. This can cause problems in general. But also there is a specific problem that GC64 is not enabled by default in 2.0.5 (the version we provide with Linux RC2) but enabled in 2.1.0. With some set...
- 04 Apr 2022, 14:58
- Forum: Feature Requests and Suggestions
- Topic: feedback to 0.47 / bug report / feature requests
- Replies: 20
- Views: 4977
Re: feedback to 0.47 / bug report / feature requests
Sorry, you didn't read correctly — I wrote „in Oblivion and Skyrim you had to look at loading screens and wait”, which is a comparison, not something I attribute to OpenMW. I would have explicitly written „the loading screens in OpenMW are annoying” if there were any. It is a simple reference to th...
- 04 Apr 2022, 02:19
- Forum: Feature Requests and Suggestions
- Topic: feedback to 0.47 / bug report / feature requests
- Replies: 20
- Views: 4977
Re: feedback to 0.47 / bug report / feature requests
area loading and navmesh building should happen seamlessly in the background (maybe even pushed into background threads), not interrupting the game play. This annoyed in MW, and it annoyed even more in Oblivion and Skyrim where you had to stare at loading screens and wait. This is already how thing...
- 07 Mar 2022, 14:02
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5767
- 07 Mar 2022, 13:50
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5767
Re: "NPCs avoid collisions" cause of poor navigation?
Is it generally considered that pathfinding is strictly better with the avoid collisions setting turned on, or does it have some kinks compared to the default behavior? "NPCs avoid collisions" is not really a pathfinding feature. It does not affect path planning. It affects only actor mov...