Search found 40 matches

by Epsilon
11 Jul 2012, 19:24
Forum: General
Topic: [Research Request] God mode
Replies: 20
Views: 11854

Re: [Research Request] God mode

How Do I add active effect on a player? "Cast" is the only way? PS Cast command can't effect player, but I don't know if fire from constant effect power can damage health of player. CE fire damage when in God Mode doesn't affect the player's health. That said, before applying God Mode, CE...
by Epsilon
10 Jul 2012, 19:57
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 83600

Re: Reversing Morrowind's formulas

Hello. I've noticed in one of the topics that some of you use MessageBox while reversing the formulas. You can improve your productivity with Morrowind Script Extender (MWSE) . It allows you to use xLogMessage function in your scripts. This function " writes out formatted strings to the log fi...
by Epsilon
09 Jul 2012, 19:56
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 83600

Re: Reversing Morrowind's formulas

This may help with empirical formulas: http://formulize.nutonian.com/ . The best solution, of course - to reverseengineer all formulas, but it may be too slow. We may use this method to increase the speed of development. In future, of course, it may be replaced with strict formulas. You are awesome...
by Epsilon
09 Jul 2012, 07:49
Forum: Join the team
Topic: Introduction
Replies: 1
Views: 2259

Introduction

Hi! I'm Eppy. I've been playing Morrowind for a long time, and am continually annoyed by (yet understanding of) its little foibles and bugs. I love the concept of the OpenMW project, and it'd be great if I could contribute. Problem is, I can't code worth a damn. I understand code and its limitations...
by Epsilon
09 Jul 2012, 00:40
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 88266

Re: Physics improvement

I'm aware of the speed cap gus, I will just try to use fall long enough to have a good time but not too long. The cap seems to be quite high anyway. Going to do the job right now ;-) Three attempts and get something like 650 u/s^2 but it's flawed. I will make bigger (like 6 times bigger) jumps and ...
by Epsilon
08 Jul 2012, 05:24
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38953

Re: Acrobatics Task

A double post sadly, but hey, at least I've got content. First up is the .esp file, which is attached: jumpingtest.7z . It's got everything needed to test jump heights and velocities (assuming the latter matters.) The block just behind the entry point (coc "Jumping Test Cell") is called &q...
by Epsilon
08 Jul 2012, 01:20
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 84096

Re: Morrowind Equations

Great, looks like you beat me :? I have started a thread, so maybe you would like to share your findings: http://forum.openmw.org/viewtopic.php?f=6&t=880 What does that script do and how would I use it? I never did anything with the Construction Kit, so I have no idea. Another question: How is ...
by Epsilon
08 Jul 2012, 01:12
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38953

Re: Acrobatics Task

I've got a list of results I've gotten here: https://docs.google.com/spreadsheet/ccc?key=0Aorgd23OcheadFRTd0tkbUg0WEFNcE1laWkxU0d1QXc#gid=0 Edit: Took this spreadsheet down, for any new readers. Somehow, I managed to screw things up with something I had loaded. Nothing major, but all my values were ...
by Epsilon
07 Jul 2012, 21:30
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 84096

Re: Morrowind Equations

Final utility script and Google Docs spreadsheet with all information collected! (Just to clarify, this is for Acrobatics stuff.) Spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Aorgd23OcheadFRTd0tkbUg0WEFNcE1laWkxU0d1QXc Any values in the spreadsheet have been rounded to the nearest hundr...
by Epsilon
07 Jul 2012, 13:10
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 84096

Re: Morrowind Equations

I'm kind of a newbie here, but I've been playing with the acrobatics thing. I hacked together a script to figure out jump peaks. It's actually not that heavy on CPU usage, which is surprising given that it executes every frame. Begin showjumpheight short doonce = 0 short holdoff = 0 float prevz = 0 ...