Search found 40 matches

by Epsilon
22 Jul 2012, 23:12
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38945

Re: Acrobatics Task

Hello. I think the jump velocity are actually depends on Luck property as well. Nope! Checked it out - unless it affects the regularity of the jump (and very subtly at that,) 1000 luck has no effect on jumping. Edit: Proofs attached: (note the stats on both pictures compared to the acrobatics skill)
by Epsilon
21 Jul 2012, 08:14
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38945

Re: Acrobatics Task

2414u height, and he's got 5 health. He ain't surviving that fall short of having 125 acrobatics. Ah, didnt realize he only had 5 health. Well in this case, I dont think there is any other instance in the game where someone is required to fall to death. In fact, basically all of any flying is only ...
by Epsilon
21 Jul 2012, 07:29
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38945

Re: Acrobatics Task

2414u height, and he's got 5 health. He ain't surviving that fall short of having 125 acrobatics. Ah, didnt realize he only had 5 health. Well in this case, I dont think there is any other instance in the game where someone is required to fall to death. In fact, basically all of any flying is only ...
by Epsilon
21 Jul 2012, 04:39
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38945

Re: Acrobatics Task

In fact, we might still want to go with impact velocity, if only because the drop/move thing seems to be a bug that could stand to be fixed - I can't think of any situations where dropping from a height and then "teleporting" to the ground/another surface/etc. happens. I agree that fall d...
by Epsilon
20 Jul 2012, 18:41
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38945

Re: Acrobatics Task

Here is something about fall damage. Fall damage in Morrowind depends on height difference between a highest point and a point of contact with the ground and not on a final speed. If you drop player from a huge height and then immediately place him just a few centimeters above the ground, he will n...
by Epsilon
20 Jul 2012, 09:40
Forum: General Development
Topic: Making better use of Ogre's capbilities?
Replies: 209
Views: 110614

Re: Making better use of Ogre's capbilities?

Got a bit more done today than I planned. https://www.youtube.com/watch?v=Dp5rKYVBjZ0 There's still a lot more work to do. I haven't got the group/states set up yet, the Animation class needs some cleaning up, and figuring out why some creatures aren't playing animations (e.g. Silt Striders), while...
by Epsilon
19 Jul 2012, 10:06
Forum: General Development
Topic: Acrobatics Task
Replies: 90
Views: 38945

Re: Acrobatics Task

An update of the current datapoints for Zini's benefit: https://dl.dropbox.com/u/22571912/Pics/Games/OMW/AcrobaticsProgress1.jpg (right-click and view it to see the whole thing - the preview just shows the "suggested equations.") As you can see, I'm nowhere near a proper fit. I'm not math-...
by Epsilon
19 Jul 2012, 09:56
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 83580

Re: Reversing Morrowind's formulas

I would like to request a status report on the formulae research, particularly on the acrobatics/athletics stuff, alchemy and ingredients use. So far only the skill gain formulae made it into the wiki, which means the rest is still work in progress. How much progress? Any ETA? We've got a thread ru...
by Epsilon
16 Jul 2012, 07:00
Forum: Feature Requests and Suggestions
Topic: Modern Artwork For OpenMW?
Replies: 16
Views: 8960

Re: Modern Artwork For OpenMW?

I am one of the people that does improvements of the original meshes. Aside from me, a few other people have done stuff as well. I would say that out of all the meshes, only about half have probably been replaced.(but thats just an estimate) The bodies have been replaced but could stand an update. ...
by Epsilon
16 Jul 2012, 06:24
Forum: Feature Requests and Suggestions
Topic: Modern Artwork For OpenMW?
Replies: 16
Views: 8960

Re: Modern Artwork For OpenMW?

I'm just wondering, are you plannig to improve opon the original artwork (meshes/textures) of Morrowind? I'm an active player of the original Morrowind, however the low detail of the world (and even more so the people in it) is quite bad, at least these days. So recreating the game with the same gr...