Search found 59 matches

by mattwla
28 Aug 2018, 15:20
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 18284

Re: Distance Rendering

try finding those settings in settings-default.cfg in your openmw folder (actual folder not a save folder or anything) and change them. They should already be there but set wrong, you shouldn't need to add.

Kind of hacky but it seems to be the foolproof way.
by mattwla
02 Aug 2018, 17:07
Forum: General Development
Topic: Visual Studio 2015: Access Denied When debugging
Replies: 4
Views: 4162

Re: Visual Studio 2015: Access Denied When debugging

So, my procedure for debugging is to launch openmw.exe than in visual studio use the "Attach to process" feature and choose openmw.exe

Works every time!
by mattwla
05 Jul 2018, 00:14
Forum: Content Development
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 4251

Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

I thought you were just creating content, but you're also modifying the engine, right? Is it necessary? Couldn't these things be scripted? (I have no experience with MW scripting). Getting into engine modification bears much more work, you know. Might be worth knowing what he needs to hack about wi...
by mattwla
04 Jul 2018, 17:52
Forum: Content Development
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 4251

Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

Thanks for the replies! I have been camping so late response.

Drummy, thanks for the tips will check those sites out. What part of the code base are you most familiar with? (So I know which kind of questions to pester you with)
by mattwla
01 Jul 2018, 02:14
Forum: Content Development
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 4251

[PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

Greylock https://img.itch.zone/aW1nLzkzMDA0NS5qcGVn/original/o2uWee.jpeg Greylock is an open-world sci-fi adventure set on Earth in the distant future. Right now it is in very early alpha, there is a landscape, a small quest, and some new AI and physics systems to play with. As of now Morrowind.esm...
by mattwla
27 Jun 2018, 12:30
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 18998

Re: Free-licensed game in OpenMW engine?

That home brew photogrammetry turned out pretty good!

Yeah I will upload to OpenGameArt for sure, will try before end of week.
by mattwla
25 Jun 2018, 23:03
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 18998

Re: Free-licensed game in OpenMW engine?

I've been experimenting with photogrammetry for some of Greylock's objects, that's taking pictures of real world items from all angles and using software to scan the pics construct a 3d model. Here is an album with some examples: https://imgur.com/a/spd7YZQ I am a noob at both blender and photogramm...
by mattwla
25 Jun 2018, 00:46
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 18998

Re: Free-licensed game in OpenMW engine?

Drummy,

They're animated? In a way that would be straight-forward to add to OpenMW? I've been wanting to add a deer to Greylock and I see one in that pic!
by mattwla
23 Jun 2018, 16:14
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 18998

Re: Free-licensed game in OpenMW engine?

Thanks! It isn't much visually yet but here are a few screens. https://imgur.com/a/3CXbL0u Next week I'm hoping to release a build with 1 short quest, and some basic systems to play with (throwable explosives, basic AI system, climbing system, fire system). I've got all that working now, just need s...
by mattwla
21 Jun 2018, 14:18
Forum: Content Development
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 18998

Re: Free-licensed game in OpenMW engine?

I'm actually working on a libre OpenMW game called Greylock. Post apocalyptic sci-fi inspired by Morrowind and Deus Ex. I'll show it off later this week! Been working on it since about September 2017, have my second pre-alpha demo coming out soon (self-imposed deadline end of this month). Will post ...