Search found 423 matches

by Thunderforge
14 Dec 2018, 19:45
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 387
Views: 173920

Re: OpenMW Nightly builds

PSA: macOS nightlies are disabled until I rewrite upload script to use SCP instead of FTP. Are Linux nightlies down for the same reason? The latest ones are from October 7th . Per discussion on Reddit , I've modified the Downloads page to indicate that macOS and Linux nightlies are unavailable at t...
by Thunderforge
20 Nov 2018, 22:53
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 29
Views: 3857

Re: 360 degree screenshots?

AnyOldName3 wrote:
13 Nov 2018, 01:57
In settings.cfg, you can set the screenshot format. One of the options is 360° screenshots, so if you select that and press the screenshot hotkey, that's what gets saved.
What is the setting for 360° screenshots? The documentation only mentions JPG, PNG, and TGA.
by Thunderforge
20 Nov 2018, 22:33
Forum: Feature Requests and Suggestions
Topic: No Breath Bar Near Water's surface
Replies: 2
Views: 226

Re: No Breath Bar Near Water's surface

Feel free to file an issue requesting support for this.
by Thunderforge
16 Nov 2018, 06:48
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 4458

Re: Improving the FAQ

Added to the FAQ. I also modified slightly "Can OpenMW run Morrowind mods?" (now "Can OpenMW run mods built for the original Morrowind engine?") to be less repetitive of the new question, and to use consistent terminology. Thanks for the contributions! I'm happy to make additional changes to the FAQ...
by Thunderforge
14 Nov 2018, 00:06
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 4458

Re: Improving the FAQ

The question is good, but right now it's longer than anything else on the FAQ page (aside from the "Legal and License Stuff"). How about this shorter version of what you wrote? Is OpenMW a Mod? No, OpenMW is an entirely new engine, which extends beyond the scope of a typical game modification. A gam...
by Thunderforge
01 Nov 2018, 22:08
Forum: Other Forks and Ports
Topic: Is an android port lf tes3mp possible?
Replies: 7
Views: 579

Re: Is an android port lf tes3mp possible?

Even if it did use .NET, .NET is now supported on non-Microsoft systems, so it wouldn't be a problem. To clarify for anybody who is unaware, .NET Framework is Windows-only. In contrast, .NET Core , which is the cross-platform successor that is something like 90% compatible with .NET Framework, is a...
by Thunderforge
28 Oct 2018, 23:52
Forum: Organisation and Planning
Topic: An alternative UI for the OpenMW launcher and installation wizard
Replies: 20
Views: 7440

Re: An alternative UI for the OpenMW launcher and installation wizard

terabyte25 wrote:
19 Oct 2018, 00:46
Don't know where this went, but perhaps I could expand on this?
Go for it! I've been unable to do this myself (and got sidetracked by other things like the Advanced settings), but I think that making first-time setup better would be a big improvement for OpenMW.
by Thunderforge
02 Oct 2018, 02:13
Forum: General Development
Topic: Weapon sheathing
Replies: 40
Views: 6187

Re: Weapon sheathing

Can we make weapon sheathing an optional feature from the Advanced panel and merge it into master?
by Thunderforge
02 Oct 2018, 02:08
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 6189

Re: The new MWSE-Lua interface

Edit 2: Just so we are clear: The last part of the post I linked is outdated. We have pretty much settled on Lua at this point. To be clear: Lua is definitely settled on by this point . So for anybody reading this, please don't suggest JavaScript, AngelScript, Python, or any other language. We've d...
by Thunderforge
25 Sep 2018, 22:50
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27222

Re: OpenMW 0.45.0

I can't (or couldn't when I tried a few months ago, even with Scrawl's help) reliably get shadow map rendering to do anything differently to regular rendering, which means I can't do anything to stop actors with an invisibility effect showing up in the shadow map. This might well also be because OS...