Search found 83 matches
- 26 Mar 2023, 22:01
- Forum: General Development
- Topic: Lua API for VR
- Replies: 10
- Views: 2325
Re: Lua API for VR
> Currently openmw-vr Lua only has one use-case for sub-actions, the pointeractive action What pointer actions are there? Is it just the activate , as in the actual visible pointer? Or anything else? > Sadly, i don't think a single VR runtime (not even steamvr) have offered such a framework for Open...
- 22 Mar 2023, 21:37
- Forum: General Development
- Topic: Lua API for VR
- Replies: 10
- Views: 2325
Re: Lua API for VR
Input Actions and sub-actions I have an ongoing MR for an extendable input action API, it will be easy to add the VR actions with that https://gitlab.com/OpenMW/openmw/-/merge_requests/2628 > The most limiting feature is that bindings cannot be modified after initial setup What if we implement the ...
- 30 May 2022, 13:01
- Forum: Support
- Topic: 40 FPS on an RTX 3080
- Replies: 3
- Views: 1294
Re: 40 FPS on an RTX 3080
Could you verify that the game is using your 3080, and not an integrated GPU? Judging by the graph, you are GPU limited, but that's almost impossible to actually achieve on 3080, OpenMW is very CPU limited. And at that point you should definitely have more than 60 fps, unless you are rendering at 8k...
- 06 Aug 2021, 09:47
- Forum: General Development
- Topic: Postprocessing: For real
- Replies: 21
- Views: 16768
- 01 Aug 2021, 11:09
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 24943
Re: Lua API for GUI
Status update: I've thought more about the before mentioned positioning issue, and I don't see any way to make it work without handling it on per-widget basis. It is not actually that much work, as most of the widgets which change position/size of themselves or other widgets have been added by OpenM...
- 23 Jul 2021, 17:30
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 24943
Re: Lua API for GUI
Daaaamn that's so useless then, thought it was a property of the widgets. I've implemented a different relative positioning system https://gitlab.com/uramer/openmw/-/commit/fc9153b980ba3eb5eefad3c7b9fca4c00e45704e I'm not sure this approach will work however, since currently it doesn't interact wit...
- 02 Jul 2021, 22:19
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 24943
Re: Lua API for GUI
So we either need some approach for running some Lua code in the main thread, simultaneously with MyGUI, or restrict creating widgets to C++. I'm leaning towards the latter, I think we can provide all the necessary widgets ourselves. However that is assuming this is the only issue caused by multipl...
- 02 Jul 2021, 08:26
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 24943
Re: Lua API for GUI
I don't see any built-in way to make a widget's width 30% of its parent's. That's what position_real is for, to get 30% width and 100% height you'd do this. position_real="0 0 0.3 1" Forgot to write an update on this. I've tried real position, and it's not great. The main issue is that it...
- 01 Jul 2021, 12:36
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 24943
Re: Lua API for GUI
I've considered custom widgets written in Lua more, and realized that they wouldn't be useful unless they run on the main (UI) thread. Even if we accept a one-frame delay on UI functionality, we could have delays of arbitrary amount of frames if multiple custom widgets are nested. That is because on...
- 20 May 2021, 21:03
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 30
- Views: 24943
Re: Lua API for GUI
I don't see any built-in way to make a widget's width 30% of its parent's. That's what position_real is for, to get 30% width and 100% height you'd do this. position_real="0 0 0.3 1" I see, it's just yes another MyGUI feature which has a nonsensical name and isn't documented :) Will try i...