Search found 18 matches
- 15 Feb 2021, 15:39
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024865
Re: OpenMW Nightly builds
"Add option to always allow stealing from KO'd actors (feature #5545)" Does this mean Calm humanoid is no longer necessary to pickpocket KOed NPCs? Also does this allow the player to loot everything or just the unequipped items? Nvm I've checked it out myself. It's pickpocketing In any cas...
- 25 Mar 2020, 20:31
- Forum: General Modding
- Topic: Does dopey Necromancy work in OpenMW?
- Replies: 6
- Views: 5027
Re: Does dopey Necromancy work in OpenMW?
That script is broken: Error: dn_minionskeleton1_s[local variables] line 299, column 1 (): incomplete string or name (You should have that line in your log) The problem being the line above it that has a closing quote but no opening quote: StartScript DN_MinionDrain_s" Nice catch! Sorry I'm no...
- 24 Mar 2020, 17:23
- Forum: General Modding
- Topic: Does dopey Necromancy work in OpenMW?
- Replies: 6
- Views: 5027
Re: Does dopey Necromancy work in OpenMW?
I've tried the latest nightly build and everything worked fine until the animation of the skeletal vessel. Basically, the newborn minion just stands still without doing anything nor it follows me and if I talk to it it says that it is awaiting my command, yet no options are displayed on the dialogue...
- 22 Mar 2020, 23:37
- Forum: General Modding
- Topic: Does dopey Necromancy work in OpenMW?
- Replies: 6
- Views: 5027
Re: Does dopey Necromancy work in OpenMW?
This script will never work in 0.45.0, but it will work in 0.46.0 and should presently work in the nightly builds (didn't test). OpenMW didn't replicate the vanilla PCSkipEquip/OnPCEquip behavior until recently. Ty for your reply. Where can I find a list of every implemented/removed/not-there-yet b...
- 21 Mar 2020, 18:55
- Forum: General Modding
- Topic: Does dopey Necromancy work in OpenMW?
- Replies: 6
- Views: 5027
Does dopey Necromancy work in OpenMW?
https://www.nexusmods.com/morrowind/mods/43313 There is virtually no documentation regarding this mod and I am not really sure if it works or not in OpenMW. So far I lean towards "no", but I guess asking for confirmation here doesn't hurt :D The premise is simple: you read Arkay The Enemy ...
- 16 Mar 2020, 16:08
- Forum: General Modding
- Topic: Great House Dagoth
- Replies: 20
- Views: 27333
Re: Great House Dagoth
Ehhh not really, too many scrapped featuresmorii wrote: ↑05 Mar 2020, 17:31So...is it worth it?WhiteGuar wrote: ↑25 Jun 2019, 15:41 https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
- 25 Jun 2019, 15:41
- Forum: General Modding
- Topic: Great House Dagoth
- Replies: 20
- Views: 27333
Re: Great House Dagoth
https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
- 21 Jun 2019, 15:30
- Forum: General Modding
- Topic: Great House Dagoth
- Replies: 20
- Views: 27333
Re: Great House Dagoth
Ah, true...my bad.
- 17 Jun 2019, 13:13
- Forum: General Modding
- Topic: Great House Dagoth
- Replies: 20
- Views: 27333
Re: Great House Dagoth
I, too, am curious about this mod's compatibility with OpenMW. What parts are still an issue? If any at this point. In the changelog for 0.46 it says: - Plug-ins with valid empty subrecords are now correctly loaded, which fixes issues with the "DC - Return of Great House Dagoth" mod (#493...
- 20 Feb 2019, 10:57
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264269
Re: OpenMW 0.45.0
Same here, but I thought it was an intended feature or something and that's why I never reported it. To be honest 0.44 has been in general a problematic upgrade for me, to the point I reverted back to 0.43 some time ago.