Search found 18 matches

by WhiteGuar
15 Feb 2021, 15:39
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 997074

Re: OpenMW Nightly builds

"Add option to always allow stealing from KO'd actors (feature #5545)" Does this mean Calm humanoid is no longer necessary to pickpocket KOed NPCs? Also does this allow the player to loot everything or just the unequipped items? Nvm I've checked it out myself. It's pickpocketing In any cas...
by WhiteGuar
25 Mar 2020, 20:31
Forum: General Modding
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 5002

Re: Does dopey Necromancy work in OpenMW?

That script is broken: Error: dn_minionskeleton1_s[local variables] line 299, column 1 (): incomplete string or name (You should have that line in your log) The problem being the line above it that has a closing quote but no opening quote: StartScript DN_MinionDrain_s" Nice catch! Sorry I'm no...
by WhiteGuar
24 Mar 2020, 17:23
Forum: General Modding
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 5002

Re: Does dopey Necromancy work in OpenMW?

I've tried the latest nightly build and everything worked fine until the animation of the skeletal vessel. Basically, the newborn minion just stands still without doing anything nor it follows me and if I talk to it it says that it is awaiting my command, yet no options are displayed on the dialogue...
by WhiteGuar
22 Mar 2020, 23:37
Forum: General Modding
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 5002

Re: Does dopey Necromancy work in OpenMW?

This script will never work in 0.45.0, but it will work in 0.46.0 and should presently work in the nightly builds (didn't test). OpenMW didn't replicate the vanilla PCSkipEquip/OnPCEquip behavior until recently. Ty for your reply. Where can I find a list of every implemented/removed/not-there-yet b...
by WhiteGuar
21 Mar 2020, 18:55
Forum: General Modding
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 5002

Does dopey Necromancy work in OpenMW?

https://www.nexusmods.com/morrowind/mods/43313 There is virtually no documentation regarding this mod and I am not really sure if it works or not in OpenMW. So far I lean towards "no", but I guess asking for confirmation here doesn't hurt :D The premise is simple: you read Arkay The Enemy ...
by WhiteGuar
16 Mar 2020, 16:08
Forum: General Modding
Topic: Great House Dagoth
Replies: 20
Views: 27088

Re: Great House Dagoth

morii wrote: 05 Mar 2020, 17:31
WhiteGuar wrote: 25 Jun 2019, 15:41 https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
So...is it worth it?
Ehhh not really, too many scrapped features
by WhiteGuar
25 Jun 2019, 15:41
Forum: General Modding
Topic: Great House Dagoth
Replies: 20
Views: 27088

Re: Great House Dagoth

https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
by WhiteGuar
21 Jun 2019, 15:30
Forum: General Modding
Topic: Great House Dagoth
Replies: 20
Views: 27088

Re: Great House Dagoth

Ah, true...my bad.
by WhiteGuar
17 Jun 2019, 13:13
Forum: General Modding
Topic: Great House Dagoth
Replies: 20
Views: 27088

Re: Great House Dagoth

I, too, am curious about this mod's compatibility with OpenMW. What parts are still an issue? If any at this point. In the changelog for 0.46 it says: - Plug-ins with valid empty subrecords are now correctly loaded, which fixes issues with the "DC - Return of Great House Dagoth" mod (#493...
by WhiteGuar
20 Feb 2019, 10:57
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 261306

Re: OpenMW 0.45.0

Same here, but I thought it was an intended feature or something and that's why I never reported it. To be honest 0.44 has been in general a problematic upgrade for me, to the point I reverted back to 0.43 some time ago.