Search found 54 matches

by Jemolk
13 Feb 2018, 08:20
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 9499

Re: MCP-like menu

I offcourse understand that, lysol. ;) What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly. I actually equipp...
by Jemolk
04 Feb 2018, 02:37
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4346

Re: openMW(-OP) is on Kickstarter? Err...

The kick starter campaign is just to help cover web registration and data storage costs. The other ones are just there to irritate the "Charity Trolls" and the Nexus users who think they get to control who gets to have a donation button and who doesn't. No one ever donates money to them in case you...
by Jemolk
30 Jan 2018, 22:21
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4346

Re: openMW(-OP) is on Kickstarter? Err...

Is this legit? I want to donate, but I read somewhere OpenMW doesn't accept money? There has been a change in policy or is just a scam? This has nothing to do with the official OpenMW project at all. And based on the other thread, the guy has no right to try to make money off this. At all. It's a m...
by Jemolk
30 Jan 2018, 22:05
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 9499

Re: MCP-like menu

I also approve. Even if it's replaced immediately post-1.0, it would be so incredibly nice to have this now. I'm confident it would draw more players, and with more players comes more interest, and with more interest comes more developers. I think in addition to being very nice to have, it's a valua...
by Jemolk
28 Jan 2018, 20:00
Forum: General discussion
Topic: OpenMW Self Enchanting Formula
Replies: 2
Views: 1062

Re: OpenMW Self Enchanting Formula

Incidentally, this is also the vanilla formula. Without massive fortification of Enchant skill, Int or Luck, you're generally going to fail any really powerful enchantments. It's kinda dumb. If you want to resolve this without modding the chances, you can always make a spell to fortify Enchant 100pt...
by Jemolk
26 Jan 2018, 05:35
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4637

Re: Thoughts on game mechanics in Morrowind

Neloth has that stupid pad because there is no levitation in Skyrim at all. Basically, they needed levitation, but were for some silly reason adamant about not making it an available spell, so instead they made a device because game mechanics basically. The main reason they ditched levitation is be...
by Jemolk
25 Jan 2018, 07:54
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4000

Re: Logic and (&&) is unsupported?

On Windows, programs always search for DLLs in their own directory first, no matter where they would usually be. A good reason for the program to be installed into Program Files, where it itself can't write to without admin privileges. That's been known to cause people absolutely nightmarish headac...
by Jemolk
25 Jan 2018, 07:27
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4637

Re: Thoughts on game mechanics in Morrowind

raevol wrote:
25 Jan 2018, 05:33
Jemolk wrote:
24 Jan 2018, 19:46
Talrivian's State-Based HP: http://mw.modhistory.com/download-61-6521

Linora's Levelling Mod: http://mw.modhistory.com/download-15-12299
Thank you!!
You're quite welcome! Glad I could help!
by Jemolk
25 Jan 2018, 07:25
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4637

Re: Thoughts on game mechanics in Morrowind

But the problem with that is, the Telvanni wouldn't do that. They would if they had reason to. If you had something to offer them, like Divayth Fyr who would want to study your case of corprus, or might be interested in a Dwemer artifact you're offering. Surely they have to go down to the lower flo...
by Jemolk
24 Jan 2018, 21:28
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4637

Re: Thoughts on game mechanics in Morrowind

But of course, you can't have a place like that be so integral to the plot and have non-mages not be allowed. Hence my point, "we need you to be a mage even if you didn't roll one, so here's a workaround to get you through regardless". I'd like to see those places be redesigned so that all the impo...