Search found 226 matches

by Jemolk
19 Oct 2020, 22:47
Forum: Mod Compatibility
Topic: Weapons not hitting (Solved: caused by boots of blinding speed)
Replies: 4
Views: 131

Re: Weapons not hitting

I am not 100% confident in this, however: it's the Boots of Blinding Speed. Not sure what it is, sure isn't a problem on Xbox. I was in Ebonheart, and was in the process of getting the Glass Jinkblade. I put the Boots on between where I came from and Ebonheart (no combat in between). I got in the c...
by Jemolk
19 Oct 2020, 22:41
Forum: Off Topic
Topic: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists
Replies: 5
Views: 289

Re: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists

Patch for Purists specifically avoids changing anything that might be considered a rebalance instead of a bugfix, so it shouldn't interfere with anything there. OpenMW itself only changes the engine side of things, not the content file side, so the Drain Intelligence and Drain Skill exploits are the...
by Jemolk
31 Jul 2020, 04:09
Forum: Support
Topic: Floating NPC's
Replies: 6
Views: 760

Re: Floating NPC's

Pretty sure it got outright reverted, not that it only fixed some of them. This has been a problem for quite a while, and is related to how OpenMW handles collision. It's massively annoying, and there isn't even any possible workaround, because of autogenerated collision meshes that seem to show up ...
by Jemolk
02 May 2020, 05:27
Forum: Content Development
Topic: How to create a new NPC using only the OpenMW-CS?
Replies: 2
Views: 726

Re: How to create a new NPC using only the OpenMW-CS?

Open an Objects window (under World), then right click and select Add Record. Select NPC from the dropdown menu, give it an ID, and hit Create.
by Jemolk
02 May 2020, 05:05
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 2351

Re: Spellmaking and Enchanting: factor harmful effects as negative

This does make me think of something else, however: for this to work, I think you'd need it to only apply when the range and area parameters for the effects are the same. Otherwise you could abuse this to make kinda broken spells. For example, you'd be able to make the Blind effect have an area of ...
by Jemolk
01 May 2020, 00:39
Forum: Support
Topic: edit save file
Replies: 5
Views: 732

Re: edit save file

Nice to hear. :) The missing spell must have been one of the starting spells the game grants you for choosing magic schools as major (or minor?) skills. I suspect that you replaced a major magic skill with another skill and, consequently, lost the spell. Any spells that you bought/made get removed ...
by Jemolk
01 May 2020, 00:36
Forum: Support
Topic: Frame rate is Going below 4 fps
Replies: 5
Views: 1003

Re: Frame rate is Going below 4 fps

Well, it's definitely the physics thread, the screenshot definitely shows that. Ouch. What version of OpenMW are you using, and what operating system? Those are probably the biggest questions.
by Jemolk
01 May 2020, 00:25
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 2351

Re: Spellmaking and Enchanting: factor harmful effects as negative

then if the healing effect is more powerful than the blind effect, it would be thoroughly ineffectual as a blind spell used on opponents. If, on the other hand, the blind effect were more potent, it would be distinctly less than ideal to use as a healing spell on allies. How do we determine "more p...
by Jemolk
30 Apr 2020, 00:55
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 2351

Re: Spellmaking and Enchanting: factor harmful effects as negative

As I understand it, the issues you all raise shouldn't be a problem necessarily. If, for example, I were to create a spell that heals and blinds, then if the healing effect is more powerful than the blind effect, it would be thoroughly ineffectual as a blind spell used on opponents. If, on the other...
by Jemolk
30 Apr 2020, 00:34
Forum: General
Topic: What spell do you recommend to light up a dungeon?
Replies: 5
Views: 1307

Re: What spell do you recommend to light up a dungeon?

I always recommend Night Eye. Between 20 and 40 points should pretty much always do it, depending on the dungeon. If you ever get something like a constant 40 point Night Eye effect, the primary thing that changes is that nothing will ever be terribly dark. Think of it like really, really good low-l...