Search found 150 matches

by Jemolk
16 Feb 2019, 08:36
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 259
Views: 49946

Re: Lysol's normal mapped texture packs

So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edges left to ...
by Jemolk
14 Feb 2019, 21:53
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 621

Re: An Open Letter to the OpenMW devs

Out of curiosity, which features are you most eager about? Of the ones that are already expected, LUA support. Definitely LUA support. That's the single biggest one. Right now, I'm actually fairly certain that the things I was thinking wouldn't be able to be managed involved mistakes on my part, an...
by Jemolk
14 Feb 2019, 02:34
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 7117

Re: Fix The Lady Lover and Steed Birthsigns

In my opinion, Issue #1751 is a perfect example of a case where OpenMW should definitely offer an option to have either behaviour , as there are clearly people with different preferences. To summarise: There are obviously people who believe that Vanilla Behaviour of Abilities is better. There are r...
by Jemolk
14 Feb 2019, 02:26
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 621

Re: An Open Letter to the OpenMW devs

When it comes down to it, it's an open source engine, so if there's something you want that no one is willing to add, you might want to pick up some coding skills (if you have the time) and make it a reality. That, or ask someone else who can do that. Oh, I know, and I really want to. I just don't ...
by Jemolk
13 Feb 2019, 17:29
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 621

Re: An Open Letter to the OpenMW devs

I likewise concur with your assessments. Though I can be a bit harsh with my statements at times, it's only because I so desperately want to see OpenMW be all it can be, and can get frustrated at times when it feels like someone is explicitly refusing something that could make OpenMW so much better ...
by Jemolk
13 Feb 2019, 17:23
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 35
Views: 6245

Re: Sotha Sil Expanded

To clarify -- in my testing, SayDone needs to be removed from pocket_linecontrol for the Pocket Cabal fight to work. The portions of the script that follow it don't run, even after the speech is over. My initial guess, though don't quote me on this, is that the button variable doesn't apply by the t...
by Jemolk
12 Feb 2019, 22:29
Forum: Mod Compatibility
Topic: Bound Weapon Replacer don't work
Replies: 4
Views: 204

Re: Bound Weapon Replacer don't work

Sounds like there are absolute filepaths in some of the nifs, based on what was said. Shouldn't be that hard to fix, but it is quite annoying.
by Jemolk
11 Feb 2019, 17:05
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 7117

Re: Fix The Lady Lover and Steed Birthsigns

At the end of the day you can always just repeatedly go to jail over and over again so you can keep leveling up past your character's natural level cap. True enough. I thought this was a reasonable enough note to end on before, but the topic was resurrected, so I figured I'd pop in again and explai...
by Jemolk
11 Feb 2019, 15:51
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 7117

Re: Fix The Lady Lover and Steed Birthsigns

The problem I see is that with vanilla behavior, Ability fortify effects do little more than cause you to hit the cap sooner. However, the ones that are applied later in the game, after the cap has been hit, boost the stats above it. This heavily encourages metagaming in a way that's annoyingly unf...
by Jemolk
24 Jan 2019, 05:40
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 16900

Re: Undo the alleged MCP "fix" for Absorb spell reflection

The question was, what is the purpose of comparing this effect in Morrowind and Oblivion? The games are rather wildly distinct in terms of philosophy, so the decisions made in one don't necessarily reflect the intent in the other. In fact, the team that worked on Morrowind largely left afterwards, s...