Search found 180 matches

by Jemolk
10 Jul 2019, 19:57
Forum: Support
Topic: rebirth meshes still used without rebirth?
Replies: 3
Views: 190

Re: rebirth meshes still used without rebirth?

Rebirth uses the pluginless replacer method for its mesh replacements. It's particularly annoying because it also causes compatibility issues with province mods like Tamriel Rebuilt, and it's quite easy to screw up with other replacers generally, making Rebirth conflict with far more than it actuall...
by Jemolk
10 Jul 2019, 19:44
Forum: Support
Topic: Are these known issues? (NPCs/Companions)
Replies: 4
Views: 269

Re: Are these known issues? (NPCs/Companions)

1) AnyOldName is correct. You'll need to replace idle animations with fixed ones to solve that. Modder Greatness7 made some fixed ones, but never uploaded them himself as far as I'm aware. Someone else did us the favor, though, if the version in PfP isn't working for you. Available here . Okay, appa...
by Jemolk
05 Jul 2019, 04:38
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 26
Views: 1629

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

1) Not I, though I'd be quite interested in seeing what other people come up with for it. 2) My primary desires engine-side are cloth-like physics for gear and hair, and the ability to play Oblivion and Skyrim on OpenMW, as well as support for the features of the important third-party tools, even if...
by Jemolk
11 Jun 2019, 20:39
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 2639

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

It may be feasible to check if there's only one option and auto-choose it, but I'm not sure if there can't be any negative consequences. It may be feasible but shouldn't be done. I can't think of any offhand, but I'm sure there are mods that have "back and forth" style of conversation between the P...
by Jemolk
05 Jun 2019, 00:43
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 14
Views: 2345

Re: Portmod - Mod Manager

Just a heads up -- for resolving mod conflicts, we have a potential solution upcoming now. TES3Merge is being worked on by NullCascade, and he's said he will accept pull requests to improve it/make it run on Linux.
by Jemolk
03 Jun 2019, 02:16
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 40
Views: 11009

Re: Sotha Sil Expanded

Capostrophic wrote:
28 May 2019, 20:00
SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
Tested. Pocket Cabal fight works flawlessly now with the original esp.
by Jemolk
25 May 2019, 19:11
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 86
Views: 46707

Re: Benchmarks / Hardware Specs

Woy. This forum does not like my pale moon browser. Oh well. Interesting. I've been hanging around here on Pale Moon for ages now. Of course, being as I'm in the US and therefore have crappy internet anyway, maybe it's just that I have less room to improve if something works really well with it.
by Jemolk
19 May 2019, 22:12
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 1467

Re: Same spell effect possible to add multiple times

This should be simple enough to check; a modded spell could do it. In the CS you can add the same effect more than once. In fact, in Uvirith's Legacy, there's a belt that has a constant effect to summon around 6 Skeletons. I'll go in game right now, console-add it, equip and check what happens! EDIT...
by Jemolk
15 May 2019, 00:35
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 1467

Re: Same spell effect possible to add multiple times

This seems a fairly minimal change compared to some. It shouldn't require any changes to the esp/esm format either, which was what I thought the dealbreaker was. Things like this, if we can add them sooner and they don't cause trouble getting to 1.0 or after, why not? Scrawl has my respect, but in t...
by Jemolk
01 May 2019, 16:13
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 801

Re: OpenMW Savegame Files not Detected

Unfortunately, only the first character is listed. In the drop-down menu. This is what surprised me; it wasn't just a single save that disappeared, but a whole character. That's really weird. If you're using nightly builds, it might be a regression; I've run into a few of those while running nightl...