Search found 116 matches

by Jemolk
13 Dec 2018, 04:43
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 513

Re: Darknut's Dwemer House

Going based on memory here, so I might be a little wrong, but if I'm wrong, just pretend that I'm talking about what OpenMW SHOULD be doing, IMO. Ideally, one-way walls should still work, and you shouldn't collide with things if you're moving into them "from the back side". The specific issue with ...
by Jemolk
12 Dec 2018, 00:10
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 513

Re: Darknut's Dwemer House

Vanilla lets actors pass through geometry that they're already overlapping. That's broken. It's not even up for debate whether it's broken or not. That could be rather problematic. On the other hand, it might also be a reason why things like one-way walls work in vanilla, which are actually a desir...
by Jemolk
10 Dec 2018, 08:47
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 3
Views: 296

Re: A kind of crazy idea

10x might be overkill, but I've toyed with this idea myself from time to time, even speculating about scaling it up to the size of Daggerfall (definitely overkill, but so cool if we could manage it). To efficiently pull it off, we'd definitely need new third-party tools designed specifically for the...
by Jemolk
09 Dec 2018, 00:13
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 513

Re: Darknut's Dwemer House

Yeah, the vanilla engine doesn't have things bouncing up and down erratically whenever collision boxes overlap. I think I rather like that feature. I think it's a rather good feature. A definite improvement over what we've got right now. The reason they bounce is because of the scripts attached to ...
by Jemolk
07 Dec 2018, 17:27
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 64
Views: 5857

Re: Fix The Lady Lover and Steed Birthsigns

The problem I see is that with vanilla behavior, Ability fortify effects do little more than cause you to hit the cap sooner. However, the ones that are applied later in the game, after the cap has been hit, boost the stats above it. This heavily encourages metagaming in a way that's annoyingly unf...
by Jemolk
06 Dec 2018, 23:01
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 64
Views: 5857

Re: Fix The Lady Lover and Steed Birthsigns

I am among those who wish to see the Vanilla Engine behaviour in this case. As I wrote in a separate topic, I believe that OpenMW should always provide the player with an option to make it behave exactly as the Vanilla Engine. I also think it's a good idea to give those who prefer current OpenMW be...
by Jemolk
03 Dec 2018, 23:18
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 513

Re: Darknut's Dwemer House

psi29a wrote:
02 Dec 2018, 09:55
Looks like a duplicate of https://gitlab.com/OpenMW/openmw/issues/4465 (why it was closed)
I swear I searched for that. Damn.
by Jemolk
02 Dec 2018, 08:15
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 513

Re: Darknut's Dwemer House

Great work and thanks for testing! 1) You should relay to Darknut does it does, mostly, work with OpenMW 2) What is the patch? 3) Is there an issue filed on our tracker? 4) If not, could you create one? Vanilla mods should "just work" provide doesn't take advantage of any flaws/bugs in the original...
by Jemolk
30 Nov 2018, 19:31
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 513

Darknut's Dwemer House

Darknut said it didn't work with OpenMW. Well, I tested it, because I really wanted it, and it works! There's one exception, the mannequins in one spot are too close to the wall and the collision geometry bugs out in OpenMW, so I made a patch for that. Actually, thinking on it, the fish in the fish ...
by Jemolk
29 Nov 2018, 01:41
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 852

Re: Water Shader turns into a pixelated mess

...Huh. I've never seen this before. On Mint, myself, and at least most of the people reporting this are on Windows...Might this be OS-related?