Search found 183 matches

by Jemolk
15 Sep 2019, 04:16
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 10
Views: 531

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
by Jemolk
08 Sep 2019, 03:39
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 10
Views: 531

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

Are you wiz from the nexus? Jus curious. I've been testing playing the game ever since I posted the solution and I don't notice any script lag or drop of FPS than usual drop in certain unoptimized affected by mods areas e.g. Seyda Neen, Ald-ruhn and Balmora. Mind you I have lots of other mods. I di...
by Jemolk
05 Sep 2019, 23:10
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 10
Views: 531

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

That soluition is very interesting. Sounds like something is being badly initialized, and that some tinkering with the script could fix that. I'll see what I can see reading through the script. EDIT: Okay, I notice some unorthodox syntax in the scripts. I know that Morrowind scripts usually have all...
by Jemolk
10 Jul 2019, 19:57
Forum: Support
Topic: [Solved] rebirth meshes still used without rebirth?
Replies: 3
Views: 476

Re: rebirth meshes still used without rebirth?

Rebirth uses the pluginless replacer method for its mesh replacements. It's particularly annoying because it also causes compatibility issues with province mods like Tamriel Rebuilt, and it's quite easy to screw up with other replacers generally, making Rebirth conflict with far more than it actuall...
by Jemolk
10 Jul 2019, 19:44
Forum: Support
Topic: Are these known issues? (NPCs/Companions)
Replies: 4
Views: 543

Re: Are these known issues? (NPCs/Companions)

1) AnyOldName is correct. You'll need to replace idle animations with fixed ones to solve that. Modder Greatness7 made some fixed ones, but never uploaded them himself as far as I'm aware. Someone else did us the favor, though, if the version in PfP isn't working for you. Available here . Okay, appa...
by Jemolk
05 Jul 2019, 04:38
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 29
Views: 3508

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

1) Not I, though I'd be quite interested in seeing what other people come up with for it. 2) My primary desires engine-side are cloth-like physics for gear and hair, and the ability to play Oblivion and Skyrim on OpenMW, as well as support for the features of the important third-party tools, even if...
by Jemolk
11 Jun 2019, 20:39
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 3283

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

It may be feasible to check if there's only one option and auto-choose it, but I'm not sure if there can't be any negative consequences. It may be feasible but shouldn't be done. I can't think of any offhand, but I'm sure there are mods that have "back and forth" style of conversation between the P...
by Jemolk
05 Jun 2019, 00:43
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 3684

Re: Portmod - Mod Manager

Just a heads up -- for resolving mod conflicts, we have a potential solution upcoming now. TES3Merge is being worked on by NullCascade, and he's said he will accept pull requests to improve it/make it run on Linux.
by Jemolk
03 Jun 2019, 02:16
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 40
Views: 12187

Re: Sotha Sil Expanded

Capostrophic wrote:
28 May 2019, 20:00
SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
Tested. Pocket Cabal fight works flawlessly now with the original esp.
by Jemolk
25 May 2019, 19:11
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 86
Views: 48256

Re: Benchmarks / Hardware Specs

Woy. This forum does not like my pale moon browser. Oh well. Interesting. I've been hanging around here on Pale Moon for ages now. Of course, being as I'm in the US and therefore have crappy internet anyway, maybe it's just that I have less room to improve if something works really well with it.