Search found 174 matches

by Jemolk
25 May 2019, 19:11
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 85
Views: 43747

Re: Benchmarks / Hardware Specs

Woy. This forum does not like my pale moon browser. Oh well. Interesting. I've been hanging around here on Pale Moon for ages now. Of course, being as I'm in the US and therefore have crappy internet anyway, maybe it's just that I have less room to improve if something works really well with it.
by Jemolk
19 May 2019, 22:12
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 672

Re: Same spell effect possible to add multiple times

This should be simple enough to check; a modded spell could do it. In the CS you can add the same effect more than once. In fact, in Uvirith's Legacy, there's a belt that has a constant effect to summon around 6 Skeletons. I'll go in game right now, console-add it, equip and check what happens! EDIT...
by Jemolk
15 May 2019, 00:35
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 672

Re: Same spell effect possible to add multiple times

This seems a fairly minimal change compared to some. It shouldn't require any changes to the esp/esm format either, which was what I thought the dealbreaker was. Things like this, if we can add them sooner and they don't cause trouble getting to 1.0 or after, why not? Scrawl has my respect, but in t...
by Jemolk
01 May 2019, 16:13
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 413

Re: OpenMW Savegame Files not Detected

Unfortunately, only the first character is listed. In the drop-down menu. This is what surprised me; it wasn't just a single save that disappeared, but a whole character. That's really weird. If you're using nightly builds, it might be a regression; I've run into a few of those while running nightl...
by Jemolk
29 Apr 2019, 15:20
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 413

Re: OpenMW Savegame Files not Detected

There is a dropdown character selection menu in the load screen that will define which folder you load from. It has your character name in it. This usefully keeps characters separate, but if you're not aware of it, that might be your issue.
by Jemolk
23 Apr 2019, 20:51
Forum: General
Topic: Side Quests?
Replies: 9
Views: 987

Re: Side Quests?

All of the content is included in the data files that you get from the vanilla game, which are the data files that you need to play Morrowind with OpenMW. So they are all there. Whether or not they all work is the question. To my knowledge they all work, does anyone know of any specific quests that...
by Jemolk
15 Apr 2019, 04:27
Forum: Feature Requests and Suggestions
Topic: Playable Creatures
Replies: 5
Views: 671

Re: Playable Creatures

that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin. As long as the result is dependent on the original rather than a modified and re-distributed version of the original, getting permission is perhaps polite but ultimately not r...
by Jemolk
14 Apr 2019, 00:11
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 10
Views: 1095

Re: Portmod - Mod Manager

Mator Smash is now the recommended utility instead of Wrye Bash for making that kind of patch for the games it supports. Only because Wrye Bash doesn't support all the relevant records for those games. Mator Smash doesn't support merging mods into the patch entirely as Wrye Bash does, nor does it h...
by Jemolk
10 Apr 2019, 18:49
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 10
Views: 1095

Re: Portmod - Mod Manager

Preferential Features: I mentioned in a previous update that I’m planning functionality to handle mod ordering choices for when a user wants to prefer a certain mod over another conflicting mod (a situation where there is no “right” way to do it, essentially). I’ve given further thought to this and...
by Jemolk
07 Apr 2019, 18:16
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 18656

Re: Post 1.0 Plans

I just want to second halbe here. I want to see some elements of the UI reduced, though not to the same level, and others built upon. I want to still have an in-game UI map, but rather than having it by default, I want to have to acquire maps of various places, which would in turn unlock portions of...