Search found 191 matches

by Jemolk
18 Oct 2019, 08:53
Forum: Mod Compatibility
Topic: UL or ROHT
Replies: 2
Views: 188

Re: UL or ROHT

Is there a compatability patch that is needed between Ulvirith's Legacy or Rise of house Telvani? I'm running the most current version of both of those mods and the patch for those two but I've noticed in open morrowind that a couple of npc's have drifted but not sure of the cause (almaroosen sits ...
by Jemolk
18 Oct 2019, 08:43
Forum: Feature Requests and Suggestions
Topic: [Suggestions] Quick Equipping For Equipment and Tools (+ Other QoL)
Replies: 4
Views: 355

Re: [Suggestions] Quick Equipping For Equipment and Tools (+ Other QoL)

The one thing which I find the most annoying about the PC version of Morrowind is that you have to click and drag any equipment or tool you want to equip or use, respectively, onto your character, which can be quite a pain if you've been arrested and have to re-equip all of your clothing, jewelry, ...
by Jemolk
12 Oct 2019, 21:45
Forum: Support
Topic: Quite high
Replies: 4
Views: 557

Re: Quite high

I have to say, this is one of the more frustrating outstanding issues. There also doesn't seem to be a way to strip collision from specific pieces of furniture to prevent the issue in the interim, because the engine simply generates a collision mesh anyway. Even switching to nameless activators (so ...
by Jemolk
12 Oct 2019, 21:04
Forum: Mod Compatibility
Topic: What's causing these errors in Morrowind Rebirth?
Replies: 3
Views: 282

Re: What's causing these errors in Morrowind Rebirth?

Current versions of Rebirth (including 5.0, which the light version is based off of IIRC) raise the height of Red Mountain significantly already, so your best solution is probably just not using MRM.
by Jemolk
03 Oct 2019, 03:13
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 12660

Re: Weapon sheathing

I think long-term this would be desirable anyway, particularly for when we expand to being able to support Oblivion and Skyrim files. There is nothing to do with Oblivion and Skyrim here since they have no shields holstering out of box as well. That's the point. They have weapon sheathing but no sh...
by Jemolk
30 Sep 2019, 23:31
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 12660

Re: Weapon sheathing

This is excellent. Shields, though. I'd like to see this implemented for them, but there are good points you raise about the problems. For my two cents -- since weapon sheathing has to be manually turned on anyway, we can simply include shields and make using both at once require patching the mods t...
by Jemolk
19 Sep 2019, 23:27
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 972

Re: Can OpenMW make NPCs activate doors that load to other cell?

A thought -- perhaps you could make them move up to the door and then run PositionCell? That seems like it might do a decent job of simulating living AI with scripts, if that's what you want. If you wanted to go deeper, you could run an animation that has them reach for the door, and use PlaySound f...
by Jemolk
19 Sep 2019, 23:15
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 1442

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

Not the only problem. Yes, it's pretty nuts in terms of script load. However, if you look at the second picture... *shudder* Having the script load at 47.87 is very different from having it at 6.5, you know? 6.5 is still excessive, I'd agree, but what I meant was that I wasn't getting anywhere near...
by Jemolk
15 Sep 2019, 04:16
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 1442

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
by Jemolk
08 Sep 2019, 03:39
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 1442

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

Are you wiz from the nexus? Jus curious. I've been testing playing the game ever since I posted the solution and I don't notice any script lag or drop of FPS than usual drop in certain unoptimized affected by mods areas e.g. Seyda Neen, Ald-ruhn and Balmora. Mind you I have lots of other mods. I di...