Search found 100 matches

by Jemolk
08 Oct 2018, 16:03
Forum: Editor Development
Topic: Object editing widgets
Replies: 17
Views: 734

Re: Object editing widgets

You make some good points about QoL improvements. However we are still in a somewhat early stage of development. Many things are still missing. OpenMW-CS has huge holes in its functionality (the grid issues you mentioned are only a small part of it). Therefore QoL improvements are not the things we...
by Jemolk
08 Oct 2018, 15:54
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4278

Re: The new MWSE-Lua interface

As cliche as that sounds, help us help you. We have a commitment to ourselves to try to help, where we can, be kind and patient. We ask that also in return. If we feel that that is being abused, then we'll stop providing help. This is our hobby too. We'd hope that this would go without saying, but ...
by Jemolk
08 Oct 2018, 08:03
Forum: Editor Development
Topic: Object editing widgets
Replies: 17
Views: 734

Re: Object editing widgets

Not necessarily the most urgent task, but I for one would 110% love to see UI improvements made. If any graphic designers or artists can be found who can make the interfaces more compact, with increased functionality, and so forth, that would be amazing. By the way. The thing I want to see most from...
by Jemolk
08 Oct 2018, 07:47
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3436

Re: Fix The Lady Lover and Steed Birthsigns

Here's my view on it: aside from terrible engine bugs like being able to jump through geometry or kill things with lockpicks, OpenMW should be close enough to vanilla Morrowind engine-wise that speedrunners might be willing to speedrun OpenMW. Not on the same leaderboards as the vanilla engine, but...
by Jemolk
08 Oct 2018, 07:42
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4278

Re: The new MWSE-Lua interface

Thanks for the calm reasoning, guys. I don't know about any of the others who ended up contributing to this becoming a firestorm, but I really appreciate it. And taking a step or two back, I can see why I felt that way, and also why it's not exactly useful or even reasonable. I'm really stressed rig...
by Jemolk
08 Oct 2018, 01:29
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3436

Re: Fix The Lady Lover and Steed Birthsigns

No, any dynamic stat (health/magicka/fatigue) fortification goes through the same code. But for this exact reason, there needs to be a way to revert to the sane current behavior of OpenMW. Not a 1.0 blocker unlike implementing the "insane" behavior, so not bothering with that. :twisted: *sigh* Was ...
by Jemolk
03 Oct 2018, 02:10
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4278

Re: The new MWSE-Lua interface

I will be honest, the insistence that we don't need or want to have easy compatibility with MWSE mods that don't rely on not being sandboxed annoys me to no end. Why not? If the vanilla engine + MWSE is more moddable, a tremendous amount of effort will have been straight-up wasted here. Better to al...
by Jemolk
03 Oct 2018, 01:43
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3436

Re: Fix The Lady Lover and Steed Birthsigns

We have to implement vanilla behavior for the sake of mods, too. Just because it's annoying to certain mods doesn't mean it's a bad behavior. The vanilla behavior is not a workaround for a bug. It affects way more than just that one thing. They just implemented birthsign bonuses that way so that th...
by Jemolk
27 Sep 2018, 23:42
Forum: Content Development
Topic: Adding items to a merchant's spell list?
Replies: 1
Views: 236

Re: Adding items to a merchant's spell list?

I *believe* spell merchants sell all spells they know. If this is the case, it should be simple enough to add spells -- a script could call (insert merchant's ID here)->addspell (insert spell ID here). The problem: I don't think there is a function to get spell IDs available at the moment, so the id...
by Jemolk
27 Sep 2018, 23:25
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3436

Re: Fix The Lady Lover and Steed Birthsigns

The real problem here is the way it's implemented in vanilla, which is: abilities work one way, everything else works another, full stop, and the rules for abilities DO in fact bork some things rather badly. I agree vanilla functionality should be available, though to be quite frank, I also want the...