Search found 237 matches
- 30 Apr 2020, 00:34
- Forum: General
- Topic: What spell do you recommend to light up a dungeon?
- Replies: 5
- Views: 3711
Re: What spell do you recommend to light up a dungeon?
I always recommend Night Eye. Between 20 and 40 points should pretty much always do it, depending on the dungeon. If you ever get something like a constant 40 point Night Eye effect, the primary thing that changes is that nothing will ever be terribly dark. Think of it like really, really good low-l...
- 06 Apr 2020, 19:25
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65675
Re: Distant Lands and OpenMW
EDIT: I'm not entirely certain whether we can use Morrobilivion assets - if the Oblivion CS was used to generate Morrowind heightmap mesh do we still need a full game of Oblivion? Can we distribute (or re-distribute) the tweaked assets from Morroblivion? OpenMW does not deal in content. We will not...
- 05 Apr 2020, 04:37
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10838
Re: Please bring back Fall Function
Like the sphere doors from Arkngthand? Because honestly, that is essentially static when no one is there pulling the switch, so it also manages not to run afoul of this. Statics move around and do things, but not often enough to really cause a whole lot of problems. Though, as far as distant land ty...
- 04 Apr 2020, 17:06
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1081644
Re: OpenMW Nightly builds
So...PSI and I got my problem figured out. Turns out, Mint isn't giving out a fully up-to-date version of LibSDL. Needed a newer one for the builds of OpenMW. Thanks to PSI, that version can now be gotten from the PPA, so everything's working now!
- 04 Apr 2020, 16:34
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10838
Re: Please bring back Fall Function
A large boulder on a mountainside generally isn't intended to be interactive with the player or to move frequently, unlike a city gate or crate container. Funny you should say this -- the primary large static from vanilla Morrowind that I remember getting (re)moved via script is in fact a large bou...
- 04 Apr 2020, 16:03
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10838
Re: Please bring back Fall Function
EDIT: Maybe a version of Fall in reverse, that tells the engine not to process physics on an actor, would work for everyone's purposes? Implementing a flag is typically not very hard, but I guess making it easily accessible may be. Like, do you want that flag on every single object? Then you'd have...
- 03 Apr 2020, 19:37
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10838
Re: Please bring back Fall Function
Having things unaffected by physics until they either move or the engine is told to process them via script is still something I would like to see as an option. OpenMW's implementation of actor physics breaks a lot of mods, especially those involving sitting actors, or anything else where collision ...
- 03 Apr 2020, 19:22
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1081644
Re: OpenMW Nightly builds
By the way, for the PPA: Using Linux Mint 19.3, the daily PPA build is no longer working properly. It attempts to forcibly uninstall OpenMW, and reinstalling the package says it's missing a dependency which is, in fact, installed, and which I can't safely remove to tinker with because other things I...
- 03 Apr 2020, 19:13
- Forum: General
- Topic: Is OpenMW playable?
- Replies: 30
- Views: 17332
Re: Is OpenMW playable?
I would love to be able to replace the levitation animation and not the walking animation or swimming animation. However, I don't think swimming would be a good alternative for a levitation animation at all. The glowing purple platforms that appear under your feet while levitating are okay for makin...
- 22 Mar 2020, 19:17
- Forum: Support
- Topic: Blind effect and partial magicka resist causes crashes
- Replies: 6
- Views: 2670
Re: Blind effect and partial magicka resist causes crashes
Probably trying to render more than my laptop is capable of doing at once or something, then. That effect was just what reliably triggered it. Feel free to (in fact, please do) change the title to something more accurate.