Search found 779 matches

by akortunov
15 Jul 2021, 06:45
Forum: Support
Topic: Cannot turn on the Level-up skills tooltip
Replies: 1
Views: 169

Re: Cannot turn on the Level-up skills tooltip

Update your OpenMW to version 0.47.
by akortunov
11 Jul 2021, 19:07
Forum: Support
Topic: ESM Error: Rank out of range
Replies: 2
Views: 129

Re: ESM Error: Rank out of range

There is an error message which tells you what is wrong:

ESM Error: Rank out of range

Basically, your mod has a faction with an invalid rank (with index >= 10).
by akortunov
04 Jul 2021, 06:50
Forum: General Development
Topic: Navmesh disk cache
Replies: 1
Views: 326

Re: Navmesh disk cache

Total cache size is about 1.8 GiB for default Morrowind including only all official expansions and mods, default agent half extents and initial objects transformations. It is too much, IMO - it is more than default Morrowind with official expansions occupies. I do not even mention TR + SHOTN, which...
by akortunov
29 Jun 2021, 18:48
Forum: Support
Topic: UI elements including crosshair, message boxes are all pink
Replies: 2
Views: 213

Re: UI elements including crosshair, message boxes are all pink

Check your openmw.log. Pink color is a stub which is used instead of missing textures.
by akortunov
21 Jun 2021, 11:15
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 110
Views: 40215

Re: OpenMW 0.47.0

Probably we should modify CMakeLists.txt to pack these libraries rather than ask maintainers to do it manually.
by akortunov
21 Jun 2021, 10:16
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 110
Views: 40215

Re: OpenMW 0.47.0

Both osgAnimation and osgSim are used by OSG's dae plugin. So if OpenMW is intended to have a COLLADA support via OSG plugin, we need to provide its dependencies.
by akortunov
18 Jun 2021, 18:06
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 110
Views: 40215

Re: OpenMW 0.47.0

OpenMW always had a multi-core support.
by akortunov
18 Jun 2021, 06:35
Forum: Support
Topic: 0.47 lighting issue
Replies: 14
Views: 1440

Re: 0.47 lighting issue

It was this merge request, mentioned in this thread (there is a screenshot with red sky in this thread). As I understood, the issue is that ARM can store data components in a different order, what can cause such kind of issues. Despite that issue was on Linux arm, not on a Mac one, there can be some...
by akortunov
17 Jun 2021, 17:34
Forum: Support
Topic: 0.47 lighting issue
Replies: 14
Views: 1440

Re: 0.47 lighting issue

As for me, it looks similar to red objects when using shadows on ARM (due to bug in GPU driver), which we had in the past.
by akortunov
14 Jun 2021, 11:18
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 110
Views: 40215

Re: OpenMW 0.47.0

I'm a bit curios why OpenMW needs to hold on to so many open file descriptors. OpenMW does not load a data for the whole game world at once, it loads data from disk on demand (e.g. when you visit a new cell and the engine needs to get data for that cell). To do not open/close hundreds of ESM/ESP fi...