Search found 587 matches

by akortunov
20 Sep 2019, 04:36
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 954

Re: Issues with Magical Trinkets of Tamriel

ForceGreeting in Morrowind does not allow you to talk to dead people.
by akortunov
20 Sep 2019, 04:31
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 305

Re: Can OpenMW make NPCs activate doors that load to other cell?

NPC's can not use teleporting doors, as in Morrowind. An attempt to teleport actor to non-active cell during AI update leads to undefined behaviour.
by akortunov
18 Sep 2019, 19:08
Forum: Support
Topic: Merchants do not accept money.
Replies: 4
Views: 181

Re: Merchants do not accept money.

You can not sell money directly in Morrowind. The game transfers it automatically after haggle.
by akortunov
05 Sep 2019, 17:31
Forum: Feature Requests and Suggestions
Topic: (Fleeing) NPC use doors
Replies: 3
Views: 275

Re: (Fleeing) NPC use doors

IIRC, fleeing NPC's already can use doors in OpenMW.
The only restriction is teleporting doors, but almost every actor has this restriction.
by akortunov
05 Sep 2019, 17:27
Forum: Documentation
Topic: Beta Comments
Replies: 1
Views: 229

Re: Beta Comments

OpenMW prints beta comments to the in-game debug console. No output files are involved.
by akortunov
29 Aug 2019, 18:20
Forum: Support
Topic: Launcher Error
Replies: 2
Views: 175

Re: Launcher Error

The vcruntime140.dll is a part of Microsoft Visual C++ 2015, which we do not bundle with OpenMW. Make sure that the Microsoft C++ Redistributable 2015 is installed and the vcruntime140.dll is present on your PC.
by akortunov
28 Aug 2019, 07:08
Forum: Mod Compatibility
Topic: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW
Replies: 4
Views: 363

Re: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW

So basically OpenMW misses variables and this mod never going to be compatible with OpenMW. Very sad. 1+ to OpenMW does care about compatibility. There is nothing to do with compatibility in this particular case - so far no one even can tell what buggy scripts from this mod are DESIGNED to do. I as...
by akortunov
27 Aug 2019, 13:29
Forum: Join the team
Topic: Application: Peachy
Replies: 6
Views: 535

Re: Application: Peachy

So, first question, where do I look first to find out what I can help with? I am aware of only bugtracker , but it is for coders. What I would like to do is link up with the other visually oriented folk on the boards, find out what additional software I'll be needing, and start creating some models...
by akortunov
27 Aug 2019, 08:12
Forum: General Development
Topic: Weapon sheathing
Replies: 42
Views: 10911

Re: Weapon sheathing

I suggest to return to discussion about shields holstering: 1. Can we use it, despite even later TES titles do not have it? 2. If we can, what to do with pseudo-shields (e.g. items from Hold It! and Animated Morrowind). A current approach is to declare bodyparts for such items as a Clothing instead ...