Search found 708 matches

by akortunov
27 Sep 2020, 10:32
Forum: Support
Topic: CI failed due to FFMPEG not downloading
Replies: 4
Views: 85

Re: CI failed due to FFMPEG not downloading

AnyOldName3 wrote:
26 Sep 2020, 16:19
We've not found a replacement yet.
Can we just host used dependencies on OpenMW site to do not rely on 3d-party sources?
by akortunov
24 Sep 2020, 10:43
Forum: Support
Topic: Resist magicka not negating boots of blinding speed
Replies: 2
Views: 101

Re: Resist magicka not negating boots of blinding speed

Deepdark47 wrote:
23 Sep 2020, 10:47
tried to use the resist magicka effect for boots of blinding speed but when i wear it
Make sure that you cast your resistance spell before you try to equip boots. Effect resistance is calculated only once on both engines - when you equip an item.
by akortunov
12 Sep 2020, 08:33
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 270

Re: OpenMW 0.46.0 Ghostfence Bug

Mod from your link replaces only pylon meshes, so it should not cause issues (and it does not in my testing).
by akortunov
12 Sep 2020, 06:49
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 270

Re: OpenMW 0.46.0 Ghostfence Bug

Can not reproduce this issue with clean game. More likely your Ghost Fence replacer just has no collisions.
by akortunov
28 Aug 2020, 16:33
Forum: Support
Topic: Strange perfomance problem: FPS is much better the first time I run openMW (nightly build)
Replies: 7
Views: 399

Re: Strange perfomance problem: FPS is much better the first time I run openMW (nightly build)

if I start it a second time, perfomance appears to be worse. But after some time waiting (about 15s) the FPS suddenly raises and the perfomance is back to normal... This particular case seems to be a thread affinity issue, as for me. After loading game updates navmeshes and preload nearby cells. If...
by akortunov
11 Jul 2020, 10:41
Forum: Feature Requests and Suggestions
Topic: Shadow volume?
Replies: 5
Views: 740

Re: Shadow volume?

crowbarscientist wrote:
10 Jul 2020, 15:40
Grand Theft Auto: San Andreas uses the collision mesh for the shadows
Not an option for OpenMW since most of Morrowind's meshes have a very rough collisions.
by akortunov
29 Jun 2020, 06:36
Forum: Support
Topic: .46 crash on launch
Replies: 2
Views: 576

Re: .46 crash on launch

Did you try to move your Morrowind setup to an another folder? I remember that for some users OpenMW refused to start from Program Files (presumably due to access rights). Also OneDrive (where some users store their user folders) may be an issue - Boost can not work with it.
by akortunov
25 Jun 2020, 06:19
Forum: Feature Requests and Suggestions
Topic: Better preview mode
Replies: 6
Views: 1481

Re: Better preview mode

Not that important to be a part of upstream codebase, IMO.
by akortunov
25 Jun 2020, 06:10
Forum: Support
Topic: NPCs don't have eyes
Replies: 6
Views: 748

Re: NPCs don't have eyes

TheWyGuy wrote:
24 Jun 2020, 19:47
I read the bug reporting guide and ran it without mods and the bug still happened.
Without Better Eyes mod, eyes are just a part of face texture. So more likely you still have improperly installed head replacers.