Search found 594 matches

by akortunov
10 Nov 2019, 06:35
Forum: Support
Topic: Broken script in the mod "Erengard Mines"
Replies: 1
Views: 134

Re: Broken script in the mod "Erengard Mines"

Does not seem to be a valid script IMO. Judging by code, this script updates the em_g_account variable only when the chest is closed, but calculates gold_diff variable and uses it to remove gold every frame. For example, if you add 1000 coins to chest, the gold_diff becomes -1000 in the next frame (...
by akortunov
09 Nov 2019, 07:22
Forum: Off Topic
Topic: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
Replies: 5
Views: 311

Re: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?

IIRC, objects in OpenMW (including scene nodes) use world coordinates (what leads to precision issues with huge world size).
Each interior has its own coordinates system.
by akortunov
26 Oct 2019, 15:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12695

Re: OpenMW 0.46.0

I'd suggest to do not wait for videos and do not make boring relese notes with 250 entries (which no one will read anyway), but make a brief text overview, as in News section (probably with screenshots).
by akortunov
24 Oct 2019, 10:02
Forum: Mod Compatibility
Topic: Mage Robes
Replies: 2
Views: 222

Re: Mage Robes

More likely a bug in the "prevent merchant equipping" feature design. Since these actors are merchants, they can not wear items which they get after spawn. Probably we need to force autoequipping when we add items via scripts.
by akortunov
05 Oct 2019, 05:49
Forum: General Development
Topic: New contributor looking for feedback
Replies: 2
Views: 606

Re: New contributor looking for feedback

There is already a pending fix for mentioned issue: https://github.com/OpenMW/openmw/pull/2539/
by akortunov
01 Oct 2019, 12:03
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 12731

Re: Weapon sheathing

I think long-term this would be desirable anyway, particularly for when we expand to being able to support Oblivion and Skyrim files. There is nothing to do with Oblivion and Skyrim here since they have no shields holstering out of box as well. We could also add an extra setting for shields to deal...
by akortunov
28 Sep 2019, 18:01
Forum: Support
Topic: Silt Strider Bug
Replies: 3
Views: 519

Re: Silt Strider Bug

Can be the same bug: https://gitlab.com/OpenMW/openmw/issues/4639
In this case it should be fixed in 0.46.
by akortunov
20 Sep 2019, 04:36
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 1565

Re: Issues with Magical Trinkets of Tamriel

ForceGreeting in Morrowind does not allow you to talk to dead people.
by akortunov
20 Sep 2019, 04:31
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 988

Re: Can OpenMW make NPCs activate doors that load to other cell?

NPC's can not use teleporting doors, as in Morrowind. An attempt to teleport actor to non-active cell during AI update leads to undefined behaviour.
by akortunov
18 Sep 2019, 19:08
Forum: Support
Topic: Merchants do not accept money.
Replies: 4
Views: 656

Re: Merchants do not accept money.

You can not sell money directly in Morrowind. The game transfers it automatically after haggle.