Search found 651 matches

by akortunov
31 Mar 2020, 06:02
Forum: Support
Topic: building openmw: ogre
Replies: 1
Views: 77

Re: building openmw: ogre

OpenMW does not use OGRE since 2015 or so.
by akortunov
30 Mar 2020, 06:07
Forum: Support
Topic: [Solved] OpenMW 0.45.0 TrueType Fonts aren't working
Replies: 4
Views: 132

Re: OpenMW 0.45.0 TrueType Fonts aren't working

Try to use 0.46 instead.
by akortunov
30 Mar 2020, 06:04
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 2
Views: 191

Re: Please bring back Fall Function

OpenMW applies gravity for all walking actors, and it will not change in the foreseen future, so the Fall command will be useless anyway.
by akortunov
17 Mar 2020, 05:51
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 259

Re: Blind effect and partial magicka resist causes crashes

Judging by log, crash happens somewhere in the UI rendering code (osgMyGUI::Drawable::drawImplementation), so it is not really related to Blind effect al all.
by akortunov
17 Mar 2020, 05:42
Forum: Support
Topic: trouble with installing - boost::filesystem::path codecvt to wstring: error
Replies: 17
Views: 364

Re: trouble with installing - boost::filesystem::path codecvt to wstring: error

Also make sure that your user name does not have non-ASCII characters.
And Z drive usually stands for network share drives and Wine's reference to /. Maybe the problem is here.
by akortunov
16 Mar 2020, 08:43
Forum: General
Topic: Distant Lands and OpenMW
Replies: 36
Views: 2854

Re: Distant Lands and OpenMW

adding a NiLODNode to the Nif where the near version has the mesh and the far version doesn't will be enough to exclude it from distant versions of any combined meshes it would be part of. I told several times that wide using of NiLODNode is a bad idea - it adds an update callback to determine if t...
by akortunov
12 Mar 2020, 18:35
Forum: Support
Topic: False accusations?!
Replies: 3
Views: 412

Re: False accusations?!

When you take items from an owned container, Morrowind treats it as a theft, so there is nothing wrong here.
by akortunov
08 Mar 2020, 19:15
Forum: Support
Topic: [Solved] Using morrowind savegame in openMW
Replies: 3
Views: 138

Re: Using morrowind savegame in openMW

Pony wrote:
08 Mar 2020, 19:05
If I understand this, openMW has absoutely different savegame format as morrowind.
You understood it correctly. Save formats are different.
by akortunov
08 Mar 2020, 13:48
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 24
Views: 1614

Re: Better grass support

Time4Tea wrote:
08 Mar 2020, 12:25
So, does OSG not provide support for any kind of batching at all?
No, devs suggest to optimize resources themselves instead.
by akortunov
05 Mar 2020, 19:27
Forum: Feature Requests and Suggestions
Topic: Add a setting to choose between different UI (desktop, mobile)
Replies: 7
Views: 310

Re: Add a setting to choose between different UI (desktop, mobile)

PaddleStroke wrote:
05 Mar 2020, 15:20
If you can give me some explanation about how the UI is implemented and how to customize it I can give it a go!
Layout files in the XML format and logic written on C++.