Search found 40 matches

by vk1970
13 Nov 2023, 15:45
Forum: Organisation and Planning
Topic: What is OpenMW 1.0?
Replies: 6
Views: 2447

Re: What is OpenMW 1.0?

The gist of the definition is that it's when we're reasonably confident everything that worked in the original unmodified engine (i.e. without MCP, MWSE or MGE XE) also works in OpenMW. This is different from the game being 100% completable as there are a bunch of things that only make a subtle dif...
by vk1970
13 Mar 2021, 18:34
Forum: Feature Requests and Suggestions
Topic: Full path tracing option in the future or after 1.0?
Replies: 12
Views: 10165

Re: Full path tracing option in the future or after 1.0?

What are our real options for 3d asset conversion from other open source/free engines? I briefly looked into this but was left scratching my head... how do the new/proposed formats/standards factor into this?
by vk1970
13 Mar 2021, 15:23
Forum: Support
Topic: CTD fatal error, crash log included
Replies: 3
Views: 1836

Re: CTD fatal error, crash log included

It's working now without issue for whatever reason... I'd like to know WTF happened on GiHub, though, that you can't see what I posted there, or what exactly I did wrong when posting.
by vk1970
13 Mar 2021, 06:58
Forum: Support
Topic: CTD fatal error, crash log included
Replies: 3
Views: 1836

CTD fatal error, crash log included

This literally just started to occur tonight while yesterday it was fine, and I hadn't changed a single thing in my settings or mod line-up. The only change was a set of updates for Ubuntu Studio 20.04 itself, unless of course the system has included OpenMW nightlies in the updates and something str...
by vk1970
08 Mar 2021, 07:43
Forum: News
Topic: OpenMW Spotlight: Submit to the three
Replies: 12
Views: 17024

Re: OpenMW Spotlight: Submit to the three

This is great... really, it is. BUT... the CS is still way behind the Unity editor and even the GECK. I haven't given up on it, personally. I sure as hell can't do it on my own, obviously. And I'm not going to ask people working on the engine to work on the overhaul I have in mind, that's ludicrous....
by vk1970
03 Mar 2021, 13:47
Forum: General
Topic: Curious about Bullet and OpenCL...
Replies: 1
Views: 2277

Curious about Bullet and OpenCL...

Is OpenCL acceleration being used at all through Bullet in current or recent builds? Is that happening in the Physics Thread? And if so, how? And if not, why not?
by vk1970
17 Feb 2021, 03:40
Forum: General Modding
Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
Replies: 7
Views: 7348

Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD

I just tried the conversion in .47 and the result was similar except that it at least reached the splash screens, but crashed again anyway. And of course, I'm including the crash log.
by vk1970
17 Feb 2021, 02:15
Forum: General Modding
Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
Replies: 7
Views: 7348

Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD

I'm using .46 on Ubuntu Studio 20.04 with AMD's "Pro" drivers for my GPU, an RX 470. Oh, and the game can't even start when trying to load this set of mods. It crashes right after hitting "play." I apologize for not stating that up front.