Search found 47 matches

by jmelesky
28 Apr 2022, 23:41
Forum: Support
Topic: OMWLLF path grid
Replies: 2
Views: 982

Re: OMWLLF path grid

Nope, sorry. It specifically looks for and merges the LEVI and LEVC records, which hold the leveled lists for items and creatures, respectively.

I don't know how the path grids are stored, so not sure how difficult it would be to add.
by jmelesky
24 Mar 2022, 18:49
Forum: Support
Topic: OMWLLF.py not working
Replies: 2
Views: 1843

Re: OMWLLF.py not working

Huh, that's odd. I've seen errors like that, but only when using older versions of Python 3 (e.g. 3.1). I'll try to take a look this weekend.
by jmelesky
01 May 2020, 19:12
Forum: Support
Topic: Frame rate is Going below 4 fps
Replies: 5
Views: 3217

Re: Frame rate is Going below 4 fps

Probably also worth showing your settings.cfg -- are you perhaps setting "exterior cell load distance"?
by jmelesky
01 May 2020, 19:08
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 8388

Re: Spellmaking and Enchanting: factor harmful effects as negative

This does make me think of something else, however: for this to work, I think you'd need it to only apply when the range and area parameters for the effects are the same. Otherwise you could abuse this to make kinda broken spells. For example, you'd be able to make the Blind effect have an area of ...
by jmelesky
30 Apr 2020, 18:13
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 8388

Re: Spellmaking and Enchanting: factor harmful effects as negative

then if the healing effect is more powerful than the blind effect, it would be thoroughly ineffectual as a blind spell used on opponents. If, on the other hand, the blind effect were more potent, it would be distinctly less than ideal to use as a healing spell on allies. How do we determine "m...
by jmelesky
20 Apr 2020, 17:59
Forum: General
Topic: What spell do you recommend to light up a dungeon?
Replies: 5
Views: 3666

Re: What spell do you recommend to light up a dungeon?

Well, you can always make a custom light spell with target "self". Your Illusion skill will obviously be important here.

But it sounds like what you want is an infinite light. Just make sure to stow it before you go underwater.
by jmelesky
18 Apr 2020, 18:21
Forum: General
Topic: Which Ubuntu do you use? [Poll]
Replies: 4
Views: 3027

Re: Which Ubuntu do you use? [Poll]

Are we worried about people who use non-Ubuntu-derived distros?
by jmelesky
13 Apr 2020, 17:57
Forum: Support
Topic: omwllf and multipatch
Replies: 3
Views: 2153

Re: omwllf and multipatch

will it be ok to run tes3cmd multipatch first, then run omwllf (that is, with the new tes3cmd esp). (then, like you said, ensure that omwllf's .omwaddon is last in the load order) ? Actually, it should be fine -- as long as you run it before enabling the tes3cmd esp. The logic in omwllf only looks ...
by jmelesky
12 Apr 2020, 17:48
Forum: Support
Topic: omwllf and multipatch
Replies: 3
Views: 2153

Re: omwllf and multipatch

Hello! Author of omwllf here. I'd honestly never considered that people would use omwllf and tes3cmd multipatch in the same install. As far as I'm aware, the multipatch command does the following: [*} merge leveled lists (taken care of by omwllf) a fix for npc-summoned creatures (shouldn't be needed...
by jmelesky
04 Apr 2020, 19:27
Forum: Support
Topic: Pink Texture with Graphic Herbalism?
Replies: 9
Views: 7738

Re: Pink Texture with Graphic Herbalism?

My current install has texture problems with heather and corkbulb, as well as several plants that are still containers (comberry for one, don't remember the others off the top of my head).